Author | 2nd Faction Unique Talent Part-II |
I thank 'I_Own_You_All' due to whom i got struck up with an idea
I really liked his idea and in this thread i am going to post my views about it
Original Thread-https://www.lordswm.com/forum_messages.php?tid=1904843
Knight-
Name: Mystical Rage
Effect: Whenever any of the hero's stack is killed, he/she casts a random expert level dark magic on the killer stack and whenever any of his/her stack kills an enemy creature, hero casts a random expert level holy magic on the stack.
Casting in this way costs 2 mana.
Spells that are casted are ->
Delay, Curse, Weakness
Rapid, Bless, Chastise
Necromancer-
Name: Harvest Corpses
Effect: Hero gains an ability to raise any of his creatures from the dead corpses lying on the battlefield.
Number of creatures raised directly proportional to the hit points of the stack who died at that place.
Conditions for applying this talent are->
1) The stack must have at least 1 creature killed.
2) The stack must be standing on the corpse from which it has to gain HP
3) The stack must not have any dark magic effect on it.
Wizard-
Name: Magic Chain
Effect: Hero gains an ability to cast two spells at one time at no increased cost of mana.
Casting in this way knocks back the hero by 0.2 on ATB Scale
Elf-
Name: Luck Master
Effect: Hero gains an ability to double the probability of befalling by luck for any one creature at the cost of reducing the probability for any other creature of his army
The effect lasts for 2 turns and after that he again can perform this ability.
Barbarian-
Name: Shield Slayer
Effect: Hero gains an ability to decrease the defense of the target by 20% and remove any holy spells from it on each of his attacks.
Dark Elf-
Name: Invisibility
Effect: Once per combat, Hero can apply this ability to any of his troop.
After applying this, the stack becomes invisible (only hero can see it) from the battlefield but still is visible on ATB Bar.
An invisible stack can still attack creatures without taking retaliation although it becomes visible whenever any other stack steps on the tile where it resides and returns to the position from where it had been made invisible.
This effect lasts for 5 turns.
Demon-
Name: Fire Armor
Effect: All of hero's troops gain the following abilities->
Immune to Fire, Lava Shield
Please post everything (good or bad whatever you feel) about it.
And a special thanks to 'I_Own_You_All' due to whom i could do this :) |
dont u think demons ability too weak in compared to all other ?
immune to fire is not so useful |
about the dark elf ability
what if original tile is also occupied? |
dont u think wiz ability also overpowered ? |
In general, all these abilities are a higher level of effect.
How about implementing these being able to be picked from a certain amount of talent points.
Make it THE ultimate skill, that maybe even requires some "bad"/inadequate talents to be picked before, so that it deserves to be strong.
Magic Chain
Wizard is really much too strong in my eyes.
Invisibility
Darkelf ... hm ... 5 turns?!
When being discovered no bad effect?!
How about making it 2 turns and when being stepped on it gets hit, can't retaliate itself and stays where it is.
Aswell maybe make it like "summon phantom". It can be cast on high Tier units just with certain criteria (any talent/Spellpower/health dependant)
Maybe implement both our ideas, so that there are several strong talents to choose from :) |
Wizard is OP and isnt demon a bit weak compared to everything else? |
better make demon immune to all types of magic instead of only fire XD |