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Multiple Suggestions



AuthorMultiple Suggestions
4. Daily reward for Top Hunting Records

a. Currently, having the top record for your faction at your level does not offer any reward. It costs a lot of money in enchanted arts to get the highest records, only to have these records easily beaten with server updates made to troop enhancements. If a player is going to invest in something that will eventually become meaningless, that player should be rewarded for his efforts. I suggest the following:

i. 3 gold awarded daily to a player for each "first result" award.
ii. 2 gold awarded daily to a player for each "second result" award.
iii. 1 gold awarded daily to a player for each "third result" award.

b. These values could be awarded at the same time records are calculated each day. This wouldn't be a huge amount of income, but it would be a nice reward for players who invest in earning such records. It would offer incentive for other players to go after records. Surim, the player who likely has the most hunt records (I didn't look at everyone), has 386 first results, 80 second results, and 29 third results. With this amazing hunt award record, he would receive 1347 gold daily. This is little more than enrolling three times during the day, and this for the person with an outrageous amount of rewards. Most top hunter players would be receiving 10-60 extra gold per day.

5. Advertising.

a. Allow players to pay money to display a message. A message would display for 5 seconds or so before rotating to the next message. It would be useful to have some kind of easy to use notification system.

i. In this way, players could advertise items for sale at the market, etc. There is a forum for some of these types of things, but it is much more easier to see a rotating message on the character homepage than having to look for things.

ii. In this way, players could also advertise commander guild battles at a certain time and level.
Thorough and well paragraphed... BUT

Try ONE topic per suggestion for simplicity and clarity. Thanks
1. a. Good idea
b. Survival tourneys are voluntary, do not play them if you do not want poor xp/fsp ratio

2. and 3. There are scripts for that, but small +0.1 anyways

4. Maybe fsp prize would be better? For example, you could get 0.1% extra per battle for 3rd place, 0.2% for 2nd place and 0.3% for first place?

5. -1 Too much lag
4. Maybe fsp prize would be better? For example, you could get 0.1% extra per battle for 3rd place, 0.2% for 2nd place and 0.3% for first place?

so your saying that you get more for getting 3rd than 1st !


1.b rubbish idea, halving exp... i play the ST to get exp so i want it to stay as it is extra fsp would be good but remember this is still a loss you'd have to do well in a duel to get 4fsp if you lost...
4. Maybe fsp prize would be better? For example, you could get 0.1% extra per battle for 3rd place, 0.2% for 2nd place and 0.3% for first place?

so your saying that you get more for getting 3rd than 1st !


I think 0.1 is less than 0.3
for Soturi570: sorry yes i misread your post :P


but anyway 0.1% would mean if i got 0.5 fsp in a hunt
i would then get 0.5005
1.a +1
b -1
2. and 3. +1
4. -1.
5. -1. (It will take too much server space)
The result was that one player took 100% of the 10% reward because he was the only player for that level who had more than 10 players in his faction play the tournament.

To resolve this problem, I think incentive price should be given to 10% rounded down (not up), so there will be at least 1 winner for every faction.
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