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AuthorExperience denomination
I propose to cut one zero from experience tables so that the numbers are not so huge.

The present number and amount we get per fight, would be rounded up if last digit is 5 and more and down when number is 4 and lower.

The whole game system would use one zero less so there would be no influence on general game mechanism.
How about you pretend there is a decimal point in front of the last digit? Or even better, in front of the second last digit?

So for example
Experience: 14396074
becomes
Experience: 143960.74

There, the numbers aren't so huge anymore. Problem solved. :P

(FSP, HG, CG, SG and EG all also do it this way)
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