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Author | Magic Guild Level 3 |
I've constructed Magic guild Level 3 recently, but my hero magic knowledge doesn't how the functions. Which is suppose to be: Ice Ring, fire ball, Confusion, Weakness.
Here's the record from my transfer log:
03-06-12 14:18: Castle modified. Construction added: Magic Guild level 3.
I do not know this is the correct place to post, sorry, if it's on the wrong topic as this is my 1st time to post.
Let me know who do i write this to rectify my problem.
Thank you. | To cast those spells you need to choose special talent: basic darkness magic for Confusion, Weakness and basic chaos magic for Ice Ring, fire ball. However, you can just pick up "wisdom" talent in sorcery branch to use all those spells. It is not a game bug. | Thank you for the prompt advise.
I get it now.
But why is it for magic guild level 1 and 2, i don need to select any of the magic special talent and it's in my hero magic knowledge?
Does tat mean only Magic guild level 3 u got to select the magic talent in order to utilize the function? | Does tat mean only Magic guild level 3 u got to select the magic talent in order to utilize the function
well yes
Its similar as elf needs basic nature magic fr tier 1,2,3,4 creature phantoms
But It needs adv nature magic if t has 2 make a tree folk of of his tier 6,7 creatures :) | Thank you guys, am clear now. | closed by Novus68 (2012-03-08 17:34:07) |
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