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Authordark elves need change of racial ability
sorry i meant to say IT WILL BE NICE IF HE GETS ONE POWERFUL RACIAL ABILITY
telling the truth, DE racial can be apply to might DE even before update. the magic pierce apply on all element dmg (include the cold blade and enchanted arts with element dmg).

although the effect isnt significant due to low chance against those with magic resist in combat, but it still can apply to might built. somehow, DE still complain on the racial is bad for might built.

with new racial, it is even more funny that it push DE to magic built harder. hybrid DE still can get some benefits while none for might DE now... rofl
it is clear that magic De is the strongest, both in min ap and full ap Player vs Player
(of course NOT against all enemies, but i mean in %)

new racial is awesome against all might armies, and just admins balanced the hability cause past one was just too good in high levels

for photonics elves little chance in level 9 or below if you play with poisoners
even i as a might de i use poisoner genova.They are powerful to an extent.But if the question is if de should play mage,why does he have shrews-one of the powerful meele attacker?he could have a defensive troop for surviving?
that means might de can also be powerful(even more powerful if the racial is changed)
Well chaos DE are weak in min AP battles due to their low def, mana(when using elemental call) and having no mini artifacts. Also can they do any good in hunts , mg quests etc. Even with a free PoO, they are no good in ST as I had said earlier. So kindly leave poor chaos DE...
telling the truth, DE racial can be apply to might DE even before update. the magic pierce apply on all element dmg (include the cold blade and enchanted arts with element dmg).

I don't think earlier DE racial afftect cold blade & other enchants on their own troops. De racial didn't even affect dark magic cast by them.

although the effect isnt significant due to low chance against those with magic resist in combat, but it still can apply to might built. somehow, DE still complain on the racial is bad for might built.
Was it a joke? Or are you serious?
DE racial is good for Mage DE .. but for full might, They even do not need that piercing magic .. :) almost on all tiers, they are dangerous .. :) High HPs, high damages and inits .. :)
i dont think chaos de weak i think instead it can be very strong, with right setup and talents.....

in level 9 there is a build that i learned of bbung thats awesome in 1 vs 1 or group battle

basic erudition intellect, elemental call. 6 knowledge, 10 power

20, srews, 30 pois, 8 hidra, 15 lizard, 8 mino.......

that is just awesome 180 dmage lightning+ in min ap you army does big damage
sorry last message i forgot to say it is about 9 ap
i post some battles if you wanna see the output damage is really big:

1 vs 1 elf
https://www.lordswm.com/war.php?lt=-1&warid=35171031
1 vs 1 might dark
https://www.lordswm.com/war.php?lt=-1&warid=35104361
1vs 1 knight (knight has almost no chance)
https://www.lordswm.com/war.php?lt=-1&warid=35097557
2 vs 2
https://www.lordswm.com/war.php?lt=-1&warid=35096449
Genova-
That were very good battles. I didn't think chaos DE could do this well in min AP. But I chose not to consider it not bcause I felt it was weak in min AP but bcause it is no good in ST and once cheap PoO is gone, no good anywhere except PvP. Thats why.
DE could be chaos, darkness or might .. :) or Hybrid Set up .. (Magic and might) . they are the most flexible faction .. :)
1 vs 1 elf
of course he had no chance without any tactics.
unicorns help elves to crush magicians. and here he didn`t even use them to protect his important efk-stack from magic.

2 vs 2
the same here. the top elf simply wasted all his efk on hydra or whatever.

1 vs 1 might dark
here the de just ran with frenzy towards your army without even saving his troops and using any tactics.

1vs 1 knight (knight has almost no chance)
running with one stack of griffins towards the enemy is a bit stupid. + he shoot without targeting shrew or poisoners. instead of that he preferred to harm passive hydras/lizards first.

I agree, with min AP this configuration works quite well even against good enemies, but situation changes when you see an opponent with full arts.
in most cases a warrior has incredible attack parameters (deadlier with luck/morale) and the difference between DE`s defense and his attack becomes quite appreciable.
what is very important for a mage-DE - is to survive. because he can`t flee like wizards do, he can`t deal additional damage with hellfire and he can`t simply stand and wait for the opponent to die (like necromancers do with Dominion of Pain) because of lack of endurance and total hp.
now imagine:
1) DE with chaos talents/erudition/elemental call - yes, the damage becomes amazing, but before you cast the spells 3 or 4 times, you`ll discover that you are already dead.
2) DE with sorcery/elemental call - yes, you can cast the spells oftener, but the are weak.

+ elemental call takes a big part of mana away (so you`re left with mana at the end of the combat, when the warrior finishes you with the rest of his army).
the real horror begins when the opponent has talents like barrier/resisance + magic proof from arts + creatures with natural magic proof.
and what you can oppose to this fact is this little additional defense from the unique racial ability? now that`s hilarious.
it sounds like a sarcastic parody of wizards` mini-artifacts, which provide not only huge defense, but also hp, speed and so on.
DEs don`t need defense. they need either more hp or magic piercing, defense is totally useless and inappropriate. and especially for might DEs.
so, both kinds suffer.
for dusk carnivore, full ap chaos magic in level 9 is overpowered, only problem is wizards, and still have chances

with new racial your defence goes up to 18 (with bigger racial it goes higher), so most factions does very little damage

i saw some of your commnaders guild battles and big mistake to take full srews in full ap chaos they have no sense, just 3 to block
for Genova:
it makes no sense anyway to take full minos. they get head shot from archers and they can`t really flee or deal proper damage. sitting in defense also provides no advantage. it`s just waiting for huge melee stack, who will kill them in 1-2 turns.
so I replaced them with shrews, since they can deal some damage/block enemy stacks and strike without retaliation.
the only valuable stacks are probably witches and lizards. hydras are dessert, so to say.
I agree, knights are much easier to beat, but not the rushers.
against rushers minos will make the diference, just against elve who has critical enemy in srews, you are death

minos will give you the hp that you need+plus good teamplay or tactic, you will have the chance to win

of course if enemies trigger too much luck or morale..... you will loose but i talk about chances
anyway, the situation for mage-DEs might change after the alternative upgrades will be introduced, since they have more hp and defense.
De is average in might but in magic u dont wanna face him ;) i guess thats why De is more compatible with magic than might, as far as the racial goes (OR coz he wears a cool Warlock Staff :DD) (De can beat most of the factions (without having shooters :P (xcept poisoners <_<)..
like elves consider luck as their aid in combat, de choose morale! (Burst burst burst!) @_@
closed by Lord photonics (2012-05-08 18:10:08)
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