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All about DarkElf faction: skills,tactics,etc.


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AuthorAll about DarkElf faction: skills,tactics,etc.
for Dark-Ninja_lord:

I've seen some players use it in mixed tournament and perhaps it makes some sense there.
what i have found out is without offense talents DE barely does damg in PVP.
If i need to go with dark magics what talent best suits
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I have just finished the lvl 11 dark elf castle without any troop ugrades
I also have magic guild lvl 1.

do u suppose I go might or magic because I don't have shrews or mino soldiers..
also I don't have magic guild lvl 2.

should I build magic guild lvl 2??
any help?
DE is heavily reliant on shrews at level 11. So probably go max hp build with mage build, though magic guild lvl 2 will be necessary but is a much cheaper building than shrews upgrade.
for paladinleader: oh ok
thanks
No probs, also I meant heavily reliant on shrews for might build just to clarify hehe. Also, it depends what type of battles you want it for. Magic build in pvp type battles will probably be your best bet in this situation, but max attack talents and rogues might be better for hunts and the like.
https://www.lordswm.com/war.php?warid=767992439

here I don't think any DE will have a chance since DE don't have any shooters unless u take poisoners or witches which don't even have a good initiative.

then how is someone supposed to take out those patriarchs?

isn't it a goofball for a DE in this type of mg wars
for siddi1111:
There have been some discussion about this particular vanguard in the past saying it's technically impossible which is somewhat true..

It's pretty simple and doable if you have shrews + tactics for this. Half of the shrew to take out bottom patriarch and the other half to kill decay casting archliches. Poisoners/Witches would have their turn before the top patriarch stack.
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Useless.. Opponents fear for mage de
Sorry wrong post
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This topic is long since last update and considered obsolete for further discussions.
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