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AuthorWhat kind of new enchantment effects would u like to see?
I am just curious to know if you guys have any great ideas on enchantments that you would like to share. Just your ideas and your thoughts as to why you would like to have it?

There is no right or wrong, good or bad answers here. So feel free to share your ideas.

Note:
Well, perhaps you can state a bit of the problems that you faced in combat and how having your new enchantment idea helps.

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Maybe I can state some ideas for a start.

1.Having enchantments that grant a slightly higher percentage of elemental damage than normal ones but with a downside effects like -1 initiative or -1 def and so on.

2. Enchantments can have overdrive abilities that grant a one-time temporary boost in elemental damage for specific/all units for certain amount of turns i.e 1 or 2 turns.

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how about an initiative boost enchantment
3. Higher chance with triggering special abilities

4. Forget 3, I like this one: positively translating the interval bound for triggering special abilities
for example: [0.05,0.75] --> [0.15,0.85]
(i.e., in this case, no effect if the chance is 23%, say.
But if it's 6% then it get move up to 15%)
Giving more hope if the hp gap is too high like in hard hunts, for example

5. Increase lords' initiative (like MH dex ring and sorcery talent but not limited to spells)
Making magic build more appealing to play :)


and for April fools:
6. Enchants for the 7 days mounts! :D
Travel faster, higher chance to avoid caravan in brigand MG quests and TG ambush, get to East Island!
I want cheaper enchantments, dont care what they do, just cheaper ^^
I want cheaper enchantments, dont care what they do, just cheaper ^^

+1
a premium encantment,does more damage=no of creatures in stack with enchantment lvl indicating this damage cap.this damage is dealt on any hero based damage.will be a instant hit!!!
some enchant which guarantee max damage(like bless)
can imagine 1 weapon 33%,2 weapons 66%,3 weapons 100%
some enchant which guarantee max damage(like bless)
can imagine 1 weapon 33%,2 weapons 66%,3 weapons 100%

+1 but less on the magnitude, lol... +100% min dmg is a little extreme (Maybe capped at 50% or 60%?)

Love that idea though!
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