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   Forums-->Ideas and suggestions-->

AuthorScrewed up Economy
The game has the name Lords of WAR & MONEY and say that we have a dynamic economic system.But recently i just don't see that.All the economic concepts are screwed up except for tax collection on posting of lots and transactions :P
Supply should always match demand or be lesser to provide opportunities. Unlimited supply compared to demand is an realistic concept and is severely effecting trade.Here the producer is never at an equilibrium and is way past his shut down point.The fixed and equal prices at all locations stop any chances of trading.If an algorithm can be made to adjust prices according to the level of activity and demand in a single region it'll boost trade and also demand.
And we can also shut down facilities to cut off supply or sell it to clans.
I know this will effect enrollment.
But I really do hope that you'll improve economy and revive trading.
PS:It'd be really really really great if players can set up shops where they sell goods,have transport facilities instead of wasting 2mins every time we travel(other than owning horses,owners can rent it or public facility at a price) and special transport for bringing in goods to our shops).
This (rather obvious) idea has been suggested many times already. To be worth considering, you must provide much more detail. Probably a couple of posts with maximum amount of text. You must also consider the macro economy that must make sure the game does not get depleted or overflowing with gold in the long run.
I was expecting people to develop the parts which i touched.Anyways give me a week and I'll try to post a detailed idea if I can.
Price adjustment according to demand, starting with a reduction in prices by the removal of facilities or shut down.This way some goods will be produced only at 1 or 2 places and even then prices will be different.And when demand gets higher The Empire can grant more production capacity or start new facilities.This differences in prices at various facilities will help in starting of trade as a source of income rather than enrolling(as jobs are reduced)but what jobs they get will make them enough money to buy goods which are now available cheaper.
It wont also let anyone make too much money as demand and supply always matches out.
I've thought for a while on ideas for how to improve the economy, most of my ideas involve deviation percentages from a fixed price to simulate free-market conditions (supply and demand) Sadly, it would involve more server requests to facilitate an automated system - something admins almost never agree to.

I would be interested in hearing you out and offering my input.
That's exactly what I wanted to say.But if that's not possible privatization can be done and shop arts availability on the basis of production.So no additional injection of gold will be there.
Need I remind you this a free-to-play, non-commercial, Russian-originated game? I don't think you will find much luck in arguing the benefits of privatization...
If players can own estates they can obviously own facilities(With strict central control ofcourse :P).
True enough, players can own estates - but there is no room for profit in purchasing an estate (All rooms rented 24-7 on a lower-price estate would take over 14 months to break even) Privatizing production facilities (to individuals) would be significantly more lucrative. To mirror the profitability of estates, it would likely cost Billions, not Millions, of coins.
We just don't have enough number of player for that.
There's some items even if you sell cheaper than facility or for same price, could take weeks until it be selled, and it's a global server sell, if you decline it for especific regions, will just not be selled never.

I understand your point, you want to seek the best region to sell more expensive and increase your profit, but the main reason for people buy on market is because they don't want to keep walking and if this happen everyone with a brain will buy on cheaper region, which will lead only on chaos and annoying for everyone.
But if we had more players, of course that should be a good way to go.
That indeed could be a way to invite more people to the game.Trading has more lure to many people than battles(like me).All those who like markets will be paying a premium(profits of merchants) but with the new price mechanism prices will also be much lower.
And of course traders will have to travel a lot here an in the case of real world.The travelling part will make trading harder for some and more interesting for others.
This can also enable the trader to make networks and employ people on their own.
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