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   Forums-->Ideas and suggestions-->

AuthorClan wars!
Well this survilgur event has become boring to everyone now but what about clan wars.. like if a place comes for the contest.. rather than fighting the survilurgovs we can make it like clan vs clan .. 3v3's .. like 7 battle slots totally so 3x7 = 21 lords from one clan and 21 from the other.. so that it will be more fun! and the winning clan players get the reward and win it for more % .. But the problem which arises here is that only 2 clans can contend, so for that we can make like even number of clans contend Ex : 12 clans Which ever clan has more winning % will get the Faculty and if two or more clans contend having same % we can keep a tiebreaker but i know this will take a lot work from the admins side.. but this is just a wish. Please state your opinion - Cheers.
Before talking about clan war, balance the FSP gap between .com and .ru 1st
this is just a wish
I dont see how this could ever work. Imagine two military clans, one has many members from combat level 5 to 14, the other clan has many members from level 16 to 20. It does not take a genius to figure out who will win the clan war.

Additionally, if the defending clan loses, they also lose a certain control % over their mine? So not only you need to win as attacker, but you need to also have to have as much troops left as possible, so the lost control % will be bigger? That means certain factions will have an advantage and others are basically useless.

And who decides when the attacks take place? the attacker with an hour notification up front? How many attacks can a clan launch at the same time? What if a clan of 250 players launched 10 attacks (so 210 people) against a military clan that only has 150 members. For sure they will lose facilities because they are unable to fill all slots.

For a suggestion this bug, the plan needs much more thoughts than a simple "i think it will be nice to have it"
very bad idea !
Before talking about clan war, balance the FSP gap between .com and .ru 1st

Hey, we've been playing on this sever for 8 months now, if there's still a fsp gap between RU players and you, then thats you're own fault mate..

I was BELOW average when we came here, I'm now almost ABOVE average and just recently lvled to CL 15..

At CL 14 I was 1500 FSP above average and I was a so called "pumped charachter", I got extra XP per battle.
At CL 13 I got EXTRA fsp per battle because my fsp ratio was that bad.

If you don't work for the gap to be closed, it will never close itself.

For the idea, I agree with Sven91.
I dont see how this could ever work. Imagine two military clans, one has many members from combat level 5 to 14, the other clan has many members from level 16 to 20. It does not take a genius to figure out who will win the clan war.

Additionally, if the defending clan loses, they also lose a certain control % over their mine? So not only you need to win as attacker, but you need to also have to have as much troops left as possible, so the lost control % will be bigger? That means certain factions will have an advantage and others are basically useless.

And who decides when the attacks take place? the attacker with an hour notification up front? How many attacks can a clan launch at the same time? What if a clan of 250 players launched 10 attacks (so 210 people) against a military clan that only has 150 members. For sure they will lose facilities because they are unable to fill all slots.

For a suggestion this bug, the plan needs much more thoughts than a simple "i think it will be nice to have it"
I totally agree..
closed by devin_2011 (2013-09-16 17:48:48)
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