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Author | Remove Minimum AP Requirement |
Many of the hunts and mercenary guild quests are so easy that no artifacts are needed to win and yet artifacts end up costing more than the actual fight is worth. For example, I am using sword of might and defender shield for most easy fights, which comes out to around 150 per fight. Most of the hunts I've been fighting give 90-120 while mercenary quests give about the same if not less. Even when I win, I still lose. Removing minimum AP would let me decide if I wanted to have a difficult fight for a larger reward or guarantee a win with a smaller payout, increase the tactical element and rewarding instead of handicapping me for doing these fights. In addition, I wanted to suggest a no AP fight for group battles, pitting skill vs skill alone, with no significant disadvantages to poor players. | +1 for hunts and merc. quests only. | for IronMan1 (and all who will mark this nice idea with +1)
local rules of Ideas and suggestions
see number 6
here is link to that :
https://www.lordswm.com/forum_messages.php?tid=1997535
you may find number 2 of "Ideas suggested multiple times" interesting.
and better RE-read 2nd line of that page, starting with "The Administration" ;)
PS : another prime example supporting my view in an old post of mine :d | This is not in the official lists of ideas suggested multiple times but it has been. It was actually like this a long time ago, but the admins choose to introduce min AP requirements. Unfortunately, I don't see any reason for them to change this. Many of their actions go in the opposite direction, making it more expensive. | closed by Lord STB (2013-09-17 08:37:53) |
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