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AuthorEvent:Portal of Time
Its a doable battle if team mates have rational recruitment. Some just seem to be fooling around with the recruitment. Funny lol.
how can i unlock it?

Don't know if it is available at your level or not, but the COT cost are as following

Magic guild level 1 : 200
Magic guild level 1 : 250
Magic guild level 1 : 450
Magic guild level 1 : 500
Magic guild level 1 : 200
Magic guild level 2 : 250
Magic guild level 3 : 450
Magic guild level 4 : 500

:)
[Post deleted by moderator velniukstis // Hidden swearing]
Player banned by moderator velniukstis until 2014-04-14 11:09:45 // Hidden swearing
Some just seem to be fooling around with the recruitment

You don't say? i had a team mate once who ONLY recruits sky shaman coupled with goblin trappers.
question

does increasing "Initiative of troops" increases initiative of my hero also?
just as increasing "Damage of troops" increases spell damage.

or not?
nop
Guys, how do you work out how much recruit count you need to get another person/monster?

i want to get two from 14, how much recruit count do i need?
You would need 11% recruitment
for debeljuca:
Hero ini can only be increased by the use of certaing artifacts.
And how did you work that out? how many would you need to get two from 13?
Express recruit percentage as fraction lets say we have 11% so => 11/100 = 0.11
then take your current recruit count and multiply it by calculated fraction:
14 x 0.11 = 1.54 and round to the nearest round number which is 2 in this case
13 * 0.12 = 1.56 => 2

if its less than 1.5 you will only get 1 additional creature...
And how did you work that out? how many would you need to get two from 13?

12% recruitment.


its worked out like this,

14*0.11= 1.54 rounded up to 2

and

13*0.12=1.56 rounded up to 2
Ok, got it. Thanks.
sorry for double post, just wanted to point this out:

Well said elf-pride:

You gave me the exactly the answer I was expecting all this long. See, in every walk of life when you gain more and more experience, you become more adept at solving problems or difficulties.

This is why the more responsible a post is the more experienced person is hired. So, you see having a being a higher level imparts you experience and that in turn makes you more adept at winning the combat.

That's why you can't compare yourselves with a fresher. So again, yes it again proves that higher levels are worth the difficult enemy they are getting and so are the low levels. So, everyone has the same opportunity to make higher scores :)
You can use this site to calculate the crystals needed:
http://demin.hdd1.ru/calc/

It's in Russian, but can be translated (google translate or similar)
There needs to be a good guide on the forum somewhere. I have a few grievances that I think could be avoided in the future if people would follow some simple tactical guidelines. Well, not sure if this is the right place for it, but man am I steamed!

1. If you are going to open a magic school, act like a magician. Spending 200 CoT on Magic Guild is next-to-worthless if you only have 2 Spell Power and 2 Knowledge.

2. If you are already acting like a magician, open the frigging Magic Guild! Having 17 Skill Points spent on Spell Power and Knowledge is really useless if you don't! Oh, I see your Attack of 6 and your Defense of 10. Good job getting a bunch of melee units -- NOT!

3. Before commencing your attack, shift-click (twice) on each of the enemy heroes. Look for a Talent called "First Blood." If the enemy lord has this Talent, DO NOT ATTACK this enemy first. Attack one of the other enemies instead. Or, in the off-chance that all the enemy lords have this Talent, wait until their units have taken their first turn before attacking. This is because this Talent gives the enemy a temporary boost in stats including, most importantly, Speed, which means you may cause your Allied troops to be destroyed before they even have a chance to move.

4. If you're facing a Turquoise-colored enemy (they are tall and slender-looking, and typically have the Talent "Still before storm"), don't put your "main troops"** on the front edge of the battlefield when you're setting up for battle. If the enemy should happen to have Mighty kappas, having your troops close to the frontline can result in unexpected and often-devastating losses.

** It might not be a bad idea to have a single unit decoy to draw the Mighty kappas forth, but be wary of any adjacent units and also of your Allies' theoretical troop positions.

5. The rest of my complaints are pretty much tactical. No need to go into them here.

6. Please add your own!
what wud b gud recruiting wid 1500 cots??
6. Kill beaming spirits as SOON as possible when you see your ally is a magician... They keep dispelling all positive and negative spells from you and your enemies. I've personally experienced a time when I decayed 7 units in a row but 6 of them got dispelled after 0.5 turns... what the heck of it.
49 fights done... 31 wins. could do better. but it feels awsome to lead 30 necro drakes to the battlefield.
Thank you admins for this nice PoT event. ( I hope for 7 more fights tomorrow^^)
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