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Author | Vanguard of Tribals gameplay suggestion |
Why make this suggestion ? The purpose of this suggestion is to help admins make a Vanguard of Tribals quest for MG, since it's the only faction that doesn't have one. Obviously this is within admins' plans, so here I'm going to make a suggestion on what creatures to include in this quest to help the admins with choosing and balancing the quest specifics.
The concept of this vanguard will be fairly unique :
The creature that we'll protect will be a laddon with increasing stack counter proportional to the quest's difficulty. Why laddons ? Because it has regeneration and can stand a few hits.
As usual, tribals will have goblin-tosser-cyclops who will focus the laddons. What about laddons being large creature ? Here's the trick, the tribals' vanguard will consist of goblins, goblin-tosser-cyclops, Tamed wyverns (not upgraded) and Tribal Cyclops, which leads to many large creatures in the area (the players are going to need easy block in order to protect laddon) but with wyrms being a flyer things will be a little more complicated than just blocking large creatures. Maybe some weak (low counter increment) Enforcers would be nice in front of the goblins.
Just try not to overdo things because I notice quite a difficulty difference between MG quests of old factions and new factions (tribals and dwarves).
Good Luck ! | we already have this dont we?
but the only difference is that there is no creature to protect :P
already this is hard as such
keeping another creature will increase the difficulty like hell
i am sorry but
-1 | +1 | We do ? Maybe you mean "Tribal-invaders" quest, Vanguard is different, it's like this and every faction has one, except tribals.
Examples :
https://www.lordswm.com/warlog.php?warid=617042126<=-1
https://www.lordswm.com/warlog.php?warid=616579250<=-1 | Ladons* |
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