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[News] Alt elf is here!


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Author[News] Alt elf is here!
If I wear 50 attack, the max SP I can get is 54 (!!) which means I can do 600 (!!) damage with my hero.
Taking into account your fsl 6, wouldn't it be 44 and not 54? Also, the max damage you can do would be 15+15*44 = 675, wouldn't it? Unless you are talking about the average damage which would not be easy to calculate as it depends on the number of turns it takes for the sp to reach max, etc..
also don't forget high druids channeling skill. A further increase to SP, that brings the caster to a power similiar to a mage in hunt... except it also works in PvP.

If it wasn't that expensive, i'd build a brand new castle and move to elf :X
new elf is too strong...it get free knowwldge, free spell power so high as attack parameter...what is this omg

I totally disagree Majesticos. The Troop count is quite a bit lower than regular Elf. In fact, as it is right now, the Troop count is too low to use in Facility Defense Battles. Maybe okay for Hunts, but only 4 Trees is really a weakness.
I really dont think their spell power should make wizards jelaous,do charmer elf even have chaos magic talents?

No, the new Charmer Elf has NO Magic Talents. Only their Imbue Arrow Talent, which as I see it, is the only reason to use the new Alt Elf because the Troop-Army count is lower than regular Elf.

I depend on my Trees to get me through plenty of battles, but only 4 Trees (at Level 14) won't be much help in a tough fight.
Also lets not forget they dont have sorcery talents,which is kind of a must if you want to play a proper chaos magic character.Well arguing wont do us any better i lets see what happens in time.
the max damage you can do would be 15+15*44 = 675

Alt elf don't have any magic talent e.g. chaos magic. why did u get 15+15*44 in example instead of 11+11*Spell power?
A Quick Summary:

With Charmer Elves, only Magic Guild Levels 1 & 2, which contain Chaos Magic, are accessible to this new Faction. Nature Magic is not usable for the Charmer Elf faction. Magic Guilds 3-4 are not accessible to Charmer Elves either.

Imbue Arrow Talent gives the ability to use Magic Arrow, Lightning, Earthen Spikes and/or Ice Clod whenever the Lord/Lady shoots. The Imbue Arrow Talent only has to be applied the first time but the appropriate Mana amount is used up each time a spell is used along with Imbue Arrow. The chosen spell used in Imbue Arrow (Lightning, Magic Arrow, etc.) can be changed with each of the Lord's turns.

Also, as their specialty, High Druids can cast Channeling, which increases the Lord's Spell Power.

Another really lovely feature of Charmer Elf faction is the Pristine Unicorn gets the benefit of ALL Holy/Light Spells cast by either friend or foe ... except those which cause damage (I don't think there are any that cause damage).

In other words, if anyone on the Battlefield casts Bless, let's say, Pristine Unicorns will be Blessed too. Works with Chastise, Stoneskin, Rapid and Evasion. Nice huh? Love my Pristine Unicorns.

And don't forget, Sharpshooters may only get one shot per turn instead of two like Grandmaster Bows; but your Sharpies have NO Range Penalty. Once per combat, your Dryads can heal your Trees too.
I'm eager to test it in Ambushes too.
Way I see it, there's a good chance this alt could be one of the very few who can beat the Might DE caravans.

Although *overall* I don't think it can beat the uber-gayness of regular elf in Thieving :o)
something about starting a facility defence with 0 spellpower and having 46 by the end is pretty sweet
Dont worry guys, Charmer will be nerfed soon...same like BW:)
Dont worry guys, Charmer will be nerfed soon...same like BW:)

Well, I hope they allow a couple of more Trees to be recruited.
anyone who say they are weak do not understand them at all.
" Charmer will be nerfed soon..." definitely
they are definitely not weak, just because people haven't figured out how to play them doesn't mean they're weak, in fact they're really overpowered. the recruit count of unicorns needs to be reduced. they have high recruit count on three fast units: fks, bow, unicorns. that's too much. they need to reduce recruit count on the fast super units.
Taking into account your fsl 6, wouldn't it be 44 and not 54? Also, the max damage you can do would be 15+15*44 = 675, wouldn't it? Unless you are talking about the average damage which would not be easy to calculate as it depends on the number of turns it takes for the sp to reach max, etc..

I use a skill potion which made me FL 10 in last fight.
Alt elf don't have any magic talent e.g. chaos magic. why did u get 15+15*44 in example instead of 11+11*Spell power?
I think you are right. The damage output should be 11 + 11*SP. I was misinformed by this comment - we dun even have full chaos magic only upto lvl 2. I took it to assume that advanced chaos magic is available.
Taking into account your fsl 6, wouldn't it be 44 and not 54? Also, the max damage you can do would be 15+15*44 = 675, wouldn't it? Unless you are talking about the average damage which would not be easy to calculate as it depends on the number of turns it takes for the sp to reach max, etc..

I use a skill potion which made me FL 10 in last fight.


Even then, the max SP you will be able to reach with FSL 10 will be 50.
charmed elf recruit count is too low...
the knowledge nd spell power increasing is a good thing bt how in the hell we can do magic if we dont survive.
After using rally talent-
Charmer Elf - Elf
1)forest brethren(max)= 58 And EFK(max)= 94(too low)
2)Sharpshooters(max)= 48 And grandmaster bowmen(max)= 40 (only 8 increased bt it shld be at least 55-60 to survive in a battle as compared to shooters of other factions)
3)High druids(max)= 19 And anchorites(max)= 36 (too low)
5)treefolk(max)= 4 And treefolk(max)= 9(which is again too low)
so calling charmer elf overpowered is wrong,survival is neccessary for using magin which is too hard in this recruitment count.
Hope the recruitment count will be re balanced soon and increase it.
^Those recruit count comparison is of level 12 Charmer elf and Elf.
Official translation:


Charmer elf is the alternative class of the Elf faction, its specialties are as follows:

1. "Sylvan energy" faction ability gives you 1 Knowledge per every 4 Attack parameters. It also accumulates Spell Power during the battle due to dealing and taking damage. Spell Power accumulated cannot be more than [Lord's Attack]*(70%+3%*[Lord's faction skill parameter]).

2. "Enchanted arrow" faction ability gives you an additional cast imposed together with the Lord's attack. The ability grants 20% pierce through magic resistances.
ofc Charmer elf is strong, even though they have less total HP, the damage they dealing with that small troops number is more.

so i don't think they will give more troops, for tree and dragon. they may be give some troop adjustment like more trees and dragons can be recruited if we reduce uni in number, like that

for hunting and normal MG and ofc TG they are not good as classic

Enchanted arrow or Imbue Arrow gives normal chaos damage only.
This topic is long since last update and considered obsolete for further discussions.
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