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   Forums-->Ideas and suggestions-->

AuthorNew Talent Sector Barb
I thought of a new barb talent sector, since they only have 4.

Idea is that the hero's damage output, already partially implemented with weighty weapons and thrusting might, becomes THREATENING to a point with this talent wheel sector. Interesting gameplay mechanics imo, as you are less capable with your troops but rather give some boost to your hero damage like a 'wizard' (though this would be different).

Enough with ideas, more numbers.
Classic barb central talent - keep it, but make it 150%, and 5 points. Or we can just make central talent weighty weapons.

Fury barb central talent is unchanged.

Remove weighty weapons from offense sector.

I am horrible with naming, so i won't be making weird names.
Tier 0 -
Basic ? - After hero basic attack, gains their turn 10% faster.
Advanced ? - After hero basic attack, gains their turn 20% faster.
Expert ? - After hero basic attack, gains their turn 30% faster.

Tier 1 -
T1S1 - your hero deals double damage with basic attacks. requires central talent.
T1S2 - Hero's aoe damage is increased to 100% (combat guild lv 2 was it? which allows barb hero attack as 3 x 3 radius)

Tier 2 -
T2S1 - Hero's attacks cast a random lv 1~3 darkness spell on enemy, sp 3 on basic darkness talent.
T2S2 - Requires T2S1. Spell power increased to 6, expert level.
T2S3 - Hero gains ability bloodlust; Every enemy troop's death increases Hero 'attack parameter' by 1 (this bonus does not affect creatures, and is not shown on the parameter.) The idea is eventually throughout the game the hero's min/max damage will increase, while not affecting their troop's.
T2S4 - After every attack, lightning is performed on the enemy stack; lightning scales on your attack parameter. Damage is 10+4*attack parameter.
Tier 3 -
T3S1 - Hero's attack is performed like a normal unit, following the attack/defense formula. Hero gains 40% ignore defence this way. This could deal much more/much less damage to the enemy stack depending on the numbers. requires T2S3, as bloodlust increases this 'attack parameter'.
T3S2 - Requires T1S1 which requires central talent, and T2S4. Hero's damage output is further increased by 200%. Notice this is addition not multiplication, which results in 500% of hero damage.

Any thoughts?
this is only applicable for fury and classic barb btw.
7. It is forbidden to create topics with suggestions to weaken/strengthen any unit, artifact, faction.
7. It is forbidden to create topics with suggestions to weaken/strengthen any unit, artifact, faction.

This one was about adding variety, though.

Every single suggestion regarding faction skill level/fps/anything that has to do something with parameters will benefit certain factions slightly more than others (some are more reliant on faction skill level). There's a major difference between doing this kind of suggestion, compared to #NerfIrelia-spam that was going on LoL forums for years.
I didn't know the rules, and it seems fair enough. However, I thought this is just interesting; just adding an interesting element into the game, where the barbarian hero really does contribute significantly during pvp or pve.
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