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AuthorIllogical action for concentration talent skill
https://www.lordswm.com/warlog.php?warid=736457409
https://www.lordswm.com/warlog.php?warid=736439900
https://www.lordswm.com/warlog.php?warid=736432083

And so many can find from my combat log.

All 60 talent skill points spent for 'Concentration' skill. But, recently made some illogical changes to restrict the skill. Then what is the use of the talent skill.

Due to long run game, players have possibility to find comfort ways to finish battles quickly. If they (administration side) think to kill players comfort for the game's selfish benefit then it becomes a shameless attitude...


Shame on you ....
You can find numerous examples like that, where a strategy works against AI and then it doesnt because the AI gets smarter.

No one really braged about it, and a good player can addapt.

The game changes and so should you.
AI gets smarter
AI is getting too good as time goes on, better than some players I'd say.))

It even uses small stacks to cover all tiles around their archers in MG Quests and things like that.

I remember years ago Wizard Caravans didnt even try to run away from you, they rushed at you like any other army.
better than some players I'd say.))
No doubt.
[Post deleted by moderator Arcanide // Please refrase this (sent mail with original text).]
Player banned by moderator Arcanide until 2015-11-30 18:25:03 // 4.5/ Freedom of speech is OK, yet try to avoid using "foul" language with regard to admin. Warning.
AI is getting too good as time goes on, better than some players I'd say.))

Ye, Dreadbanes instead of using rune of retribution and striking 3 units, uses rune of agility and strikes unit within 3 cells.
[Post deleted by moderator ElfPride // Off-topic]
for ANTI-hacker:
First of all, you are likely to take a permanent ban for saying the developers are thieves.

Second, I don't like to be rude, and I would even skip commenting your post because, sincerely, it doesn't makes any sense, but

AI aint meant to get smarter unless some one teaches them new stuff... and frankly the AI are our enemies i don't know why our people(admins) would teach AI ways to beat us. Makes no logic... they are traitors according to speak of logic....

so the thread illogical itself is illogical since we cant call admins names or traitors.


is the most stupid thing I've ever read here.
[Post deleted by moderator ElfPride // Off-topic]
almost all AI update is ok, only one annoying me is mage troops running away :P for wiz/dwarf is ok there not so fast but DE and charmer is too fast.

there are some other annoying AI updates here but after so many days people are careful to avoid it, example AI suicide to use dragoic breath against you.(now people place thous troops carefully) using small stack to move forward and block your archer, now we kill them before they come and block etc...

more AI update gives more challenge...
#11

charmer elf is the most ridiculous one ..with their pristine unicorns running away from you and its hero getting stronger with its spell everytime hits you
for ANTI-hacker: "Thieves" is too much IMO :/ If they were really infringing on IP (they almost are) then Ubisoft would have sued the hell out of them.


AI aint meant to get smarter unless some one teaches them new stuff... and frankly the AI are our enemies i don't know why our people(admins) would teach AI ways to beat us. Makes no logic... they are traitors according to speak of logic...
Why shouldn't the AI improve? Frankly, the more difficult they are, the more challenging it becomes to play them. They have become very sophisticated. I still remember AI which didn't know to take retal with smaller unit before hitting with the bigger unit. It was too easy then. This is just balancing.

Considering admins were all about fairplay and sportsmanship then having increased difficulty of AI would mean naturally to balance the scales, the Players had to be buffed, which we arent to the extent the enemies get difficult!
How do you propose they buff the players? Give everybody free money? Increase the troops? Bring new weapons? Only the last one makes sense to me.

3. the game should be progressing but really its just becoming tougher to stay alive meaning we get to spend more money yay and admins get to be richer yay so thier kids get to buy expensive things more yay not realising the fun they are having and games they are playing are paid for by a community of players who were robbed.
I partially agree on this. You need to enroll in magnitude of days to enjoy in the magnitude of hours. And attacking the admins, blaming the admins for 'robbing' you is wrong. YOU decide to invest your time/energy/money in this game. There's no gun to your head telling you to play.

4. my point is not that the game is bad or anything but admins force us to pay without most of the players knowing...
( p.s. most of you will oppose that no one forces you to donate etc ... thats admins fooling you without you realising bro/sis)

This account was created 6 years ago and I have never felt the urge to donate money here. Yes, I am not as active as so many players are, but I have invested hours of my life into this game. This game isn't Pay-2-Play. It's Free-2-Play. But obviously, as with all F2P games, there is always the underlying Pay-2-Win kind of environment. Spending diamonds grants you advantages which you cannot deny. A lvl 6 guy with Shrews DU will demolish his opponents. That is the risk/discomfort you have to bear because this game isn't P2P.

c) its a game not a competition that you have to make it so difficult please!!
50-50. An easy game where everybody is on the top level makes no sense. The feeling of accomplishment (either of a new lvl, ability etc) would get diminished if it was easy to get.


This is not a casual game. You can't luck your way out of battles (unless you're an elf) or ask your friends for more 'hearts'. Everybody taking the time to play this game is a serious gamer. What differs is their level of commitment. The heavily-invested and rich will pay while others won't. People leaving the game will not affect the admins nor the game. One guy leaving is just one less user load on their server. What will affect them is players not investing in the game by just logging in and doing hunts instead of PvP/Events/Tourneys i.e. occasions where you spend money/time. You will be considered a dead-weight to be carried by the server.
refrased :- as was asked

"Abstract of this text:-
"Yes I agree, admins should buff players free of cost when Neutrals improve.."
Read forth if you can have an open mind else kindly move on.. you have been warned!


Only beliar reads us at times! ( romved 3 paragraphs here, and no sending banned text in pm is not allowed atleast morally)

(Removed another paragraph about sloten game and such)
(Although as to the mention of stolen, it isnt legally aknowledged and they filed a courtcase which is pending due to various reasons which i don't fit the forum rules)

I have been mentioning it ever since that the more versatile and free flowing a game is, the better and since admins allow us officially to talk about HoMM, Dota 2 and WoW let me use examples from there what a good games are!

1. all three games exhibit more of the 'P' factor rather than the 'E' factor of PvE

I mean true mobs are difficult to kill and stuff or roshan cant be killed alone atleast at lvl 1 but well the players have options and oportunities, This game has limited options and opportunities.

2. Considering admins were all about fairplay and sportsmanship then having increased difficulty of AI would mean naturally to balance the scales, the Players had to be buffed, which we arent to the extent the enemies get difficult!

To Loafoants query how i intend them to buff it,
1.more factors instead of the basic few attack def, sp kn, ini luck , morale,
2. multiple spells there are hundreds more in HoMM
3. increased troops
4. Increased talents
5. Decreased Artifact costs( they didn't decress the artifact cost truely they just reduced the stuck in money)

3. the game should be progressing but really its just becoming tougher to stay alive meaning we get to spend more money yay and admins get to be richer yay so thier kids get to buy expensive things more yay not realising the fun they are having and games they are playing are paid for by a community of players who were robbed.


Which means , that the way donors can enjoy the number of events( like look at top high level donors they do QT and so many more things which others cant afford)
I am not crying why are they rich, yes donors should get an advantage over others after all they put real money, but you see, non donors put time electricity, internet and such as well, in my opinion, quests, items can be restricted to donors, take for example WOW
( which we are allowed to speak of or Dota 2), Donnors dont get tactical advantage in D2, they are just cooler, while in Wow donors haave a better server / better items, not everything in the game can be achieved by one donated item you see however here handfull of donations can mean a lot of surpluss for a player, its not that any one puts a gun to my head, but more likely my gamer life saying you cant be as good as him, which the real good games make sure dosent happen!!

4. my point is not that the game is bad or anything but admins force us to pay without most of the players knowing...
( p.s. most of you will oppose that no one forces you to donate etc ... thats admins fooling you without you realising bro/sis)


Forcing some one to do something doesnt mean putting a gun, heck you get some one to like or appreciate something, and you addict them, ( not that i am confessing of an addiction for HWm/LWM) and then you change the mechanics / gameplay, thus not directly ... but indirectly forcing them!

5. Thus in conclusion: a) give players versatility b) if you improve Neutrals buff players and free of cost please c) its a game not a competition that you have to make it so difficult please!!

I know most gamers here are serious but you can take them to the next level and keep the ones who dont want to move on at this level, you see, its common serious gamers do Arena , PvP guild wars etc non serious dont! over here non serious also have to play the game like the serious ones, and do
Contuniation [ damn been a time since i needed this - I need the Char limit script by AntViolence(allowed to tupe this again btw)]

5. Thus in conclusion: a) give players versatility b) if you improve Neutrals buff players and free of cost please c) its a game not a competition that you have to make it so difficult please!!

I know most gamers here are serious but you can take them to the next level and keep the ones who dont want to move on at this level, you see, its common serious gamers do Arena , PvP guild wars etc non serious dont! over here non serious also have to play the game like the serious ones, and dont mention hunt rent pvp and enroll its not fun!


What admins fail to realise is tha there are two kinds of gamers 1. the serious kind and 2. the casual type.

casual type never pay and serious type pay if they feel the game is worth it... however making the game so pay orientied players means many casual players will go away... community dies... its not flourishing you see the more casual gamers the more competiotions the more fun the more rich and serious players donate. the less of these things the more people walk away . thats the basics of gaming, although admins are develepors(Removed the thieves part!) not managment or PR people so any how they wont understand.

See thats the point here Loafoant ( and not a direct offense towards you, its just you took the time to read understand and quote) the game can develop more and become better if the also instill the casual parts which we are in shortcoming, again I am happy where I am and do not ask it for my sake but do give an opinion.

Hope this is what was expected?
You are right.
When they released the new AI system I saw it as nothing else than catering for the allready superhigh donating players to keep it challenging for them, so they wouldn't get bored by this game, while completely neglecting the other players. The rest suddenly faced higher parametered AI with maxed out thieving guild, merc guild etc, even regular unupgraded goblins started having higher initiative than my upgraded lizard assailants. While this was sure challenging for the high donating players that had allready high thiefs guild, merc guild etc, the rest still had to face the same. And what did they next? They added new merc quests since those catered players were practicly stuck due to their high merc guild level, but dumped on the monster quests by making them skip 3 levels from now on with organic armor etc, since those catered people had allready done those there was no loss for them but for the rest of the players that still had to do them they were lost. Which means the catered people now will always remain in top, because even when you happen to reach their level, there will always remain a huge gap in your merc guild compared to theirs since those monster quests are gone for good and I'm not talking about a few points here but hundreds.
I haven't seen a continuation for a long time now. They haven't even released dark elfs second class yet, and at this point it won't make any difference for me anymore if they do, when you have allready reached faction skill 11, what fun will there be left when they release it? The way it is going it will probably be even released well after I have reached skill 12 of it, so I won't even bother.
1.more factors instead of the basic few attack def, sp kn, ini luck , morale,
2. multiple spells there are hundreds more in HoMM
3. increased troops
4. Increased talents
5. Decreased Artifact costs( they didn't decress the artifact cost truely they just reduced the stuck in money)


There are already enough spells, I saw we need to reduce them! Holy, Nature, Dark are to your bidding, Chaos spells for damaging and take DE for example with elemental call at my lv (lv12) can deal 400+ damage, is that not high enough for you? Charmer's magic is way way higher than a wiz's magic damage which is ridiculous.

Troops yes I agree we need to increase them but on the plus point is that after every MT, there are bound to be some balancing with regards to their numbers but if you're talking about giving 50+ EFK, 10 unis, etc then you're out of your mind.

Artifact cost has already been decreased after the merge, any lower, might as well make them free. The respective cost of an art is nicely balanced with your CL, so if you're having issues getting arts for your lv, the problem is not the cost, it's the management of gold. (applicable to shop arts, not rare or seasonal)

take for example WOW
Correct me if I'm wrong but it's World of Warcraft right? That's pay to play on a subscription basis isn't it? Though it might have change over the years which I'm unaware of but if memory serves,it's on a subscription basis, which LWM is not.

non donors put time electricity, internet and such as well
This is hilarious! Are you telling me if not for LWM you would not have payed your eletricity or internet bills? Even if LWM does not exist, I'm sure many other players would have gone to other games and regardless of which, you'll still be paying bills.

That is the point of a "game", one would be naive to think that a game developer genuinely want to entertain you, the reality is that game developers (every single one) wants to make you addicted to continue playing and slowly through donations, otherwise how would they earn money? It's a matter of your principles on whether you want to donate or not. Changing the dimension and aspect of the game is part and parcel of it, players like it or not, have to learn to adapt. If AI can develop a brain, I don't see why human players whom questionable have one, can't adapt to changing circumstances.
That is the point of a "game", one would be naive to think that a game developer genuinely want to entertain you, the reality is that game developers (every single one) wants to make you addicted to continue playing and slowly through donations, otherwise how would they earn money? It's a matter of your principles on whether you want to donate or not. Changing the dimension and aspect of the game is part and parcel of it, players like it or not, have to learn to adapt. If AI can develop a brain, I don't see why human players whom questionable have one, can't adapt to changing circumstances.

I'll quote this, the rest is to each his own thought, and I can elaborate when i log in from my PC,

The point of a "game" , is to genuinely entertain you and then ask for money!! Not ask for money by making it extremely difficult so that donating seems the only real option out!...
As for adapting, Sure i will adapt when i have options, even though a grand display of tons of guilds and factions, for me to adapt One(not me , i am happy mark my words) need these factors high, which are not available. and if ( potion of skill) available then through money.

No only 1 retail server of WoW is subsricption based rest arent, and you can get everything without spending years, and if you make a mistake your arent punished as harshly. LWM teaches patience , far sight, understanding before jumping etc, which makes me happy th egame gives me something for real life ... but still its not a game as it should be, and we can continue in PM , since rest may be controversial
for ANTI-hacker:
Agreed. Everyone has and is entitled to their own opinion which includes what is the very definition of gaming entertainment and with that I'll leave it as it is :)
There's no gun to your head telling you to play.
This topic is long since last update and considered obsolete for further discussions.

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