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Author | Fixed element drop |
Since random element is very painful.
i've devised an easy way to get elements..
every 7 battles common element drop such as witchbloom and tiger claw.
every 15 battles rare elements such as ice crystal, meteorite shard,etc
every 30 battles very rare elements such as moonstone (or) double rare elements [ice crystal,fire crystal] | i give that an absolutely -, others may give absolutely +. And what does that depend on? Only on personaly luck factor. Should other game machanics changed too, only because some ppl are unlucky, maybe in roulette? Those unlucky always complain with existing system, lucky wish not to get it changed.
I for myself get that worthy elements quite often, more than that cheap ones, there is a droprate of elements about 20% if i am correct and i have a higher droprate, but also once had about 30 - 40 quests in a row with no element reward. | -1
I like the way it is now :) | +1
this game become depending on luck factor too much,would be nice have something fair
also tg,why not fixed rewards on each tg and combat lvl? | -1
NO WAY | -1
Would be too boring, kills the fun (and hence the game). | -1
Nah, the random drop is more fun :) |
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