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Author | pirate event bug |
Ok, this is hard to describe:
when playing the pirate battle, my teammate summons a ghost stack.Then the pirate kills it with magic.
Problem is, sometime killed ghost stack doesn't disappear on my screen only on teammate's, and since i still have it on mine it de-sync all the battle.
The result, i am obliged to wait my turn (because according to my screen, i'm several stacks behind, due to the repeated waiting of the ghost stack), and after a few turns, can't move anymore. | this battle was almost lost because of that bug:
https://www.lordswm.com/warlog.php?warid=784855997&show_for_all=f8d1458467
all the waiting times are related to the ghost skeletal bows still on my screen.
Actually, watching it again, i realize the stack was treated as a "real", and instead of disappearing it only lost 7 units. But that messed up all of my turns.. | + Another Bug:
When the Cell gets broken and you rescue the unit, the ATB goes mad and it shows that its somebody's turn, but it actually isnt, and you cant move any unit and you lose the turn.
Also moves people randomly in the Initiative Bar. | +another bug
Can't cast rapid on the net cannon | https://www.lordswm.com/war.php?warid=784878317&show_for_all=5e05a5fc41
Mighty slam is working like polycephaly, by attacking attacking even those not adjacent to primary troop.
Also, why does luck befall a net thrower? still 1 damage. | #3
Had the same effect.
It's actually the same bug i described earlier, happening at a different level, be it a troop that you freed or one you summoned. When it dies, things go crazy.
Reloading solves the issue, but then you risk to loose turns while it loads the battle, if you are well Advanced in the fight. |
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