Valiant Lords and Ladies,
After the recent tournaments we have rebalanced the armies of many factions. Go to your «Recruit Army» screen to check for any changes and update your recruitment numbers.
Other changes:
1. Chaos spells cast by an enemy character or creature now dispel the Blind effect.
2. Lizard Chargers now have the Lizard Charge ability.
3. The efficiency of Tamer Dark Elves’ summoning ability is reduced by 10% after each new use in a combat.
4. Tamer Dark Elves can now summon more creatures with their Magic Guilds of tiers 2, 3 and 4.
5. Fortune Genies’ Magic Shield has been reduced to 25%.
6. The healing ability of Lodestone Golems now takes into account the character’s own passive faction skill resistance when calculating incoming damage.
7. Luck cannot befall creatures under the Seduction spell.
8. Vermins’ Mana Siphon ability now siphons no more than 25% of the target’s current mana supply.
9. Guardians now have the Surge of Energy ability, which can be activated if three or more allied stacks have perished in the combat. Upon activating this ability, Guardians make a movement after which they get +1 Speed and +1 Morale for three rounds.
10. Water spells now deal more water elemental damage. With the Dominion of Frost talent, the freezing effect of Ice Ring now affects all targets to the full extent.
11. Demiliches now have more mana, and their Weakness and Raise Dead spells are more powerful. The health penalty applied to the dead troops they raise is now equal to the character’s.
12. Orc Shamans now have more mana and can cast Confusion at Advanced level.
Also, don't forget to participate in a "Mixed Tournament Plus".
Wishing you good luck and high morale in your battles! |