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Author[New Event] [Pirate Hunt]
Imperial intelligence discovered a huge cluster of pirate ships in the northeast. Within a few months, they have collected a fleet. Probably, they are planning an attack on Imperial lands. It is necessary to destroy the pirates in order to prevent their attacks on our land!

Heroes! Gram opens the hunt for pirates!




1) The membership of each ship is waiting for the hero of the battle of the 5th level in the port city;
2) The initial capacity of the ship is 50% of the Hero of the army of creatures, as capacity affects magical damage of the Hero;
3) The fights are held in a new format - two ships Heroes against a pirate;
4) For each battle Heroes can be promoted to the rank of victory or demoted for losing;
5) For each battle heroes will receive the silver, the amount of which depends on the rank of the Hero of the sea and the outcome of battle;
6) Imperial workshops are ready to install the new guns, setem¸t or increase the capacity of the ship for the troops of the Hero of the Silver;
7) The higher the rank of Heroes, the stronger the army captured a pirate;
8) guns options, depending on their level of improvement and the Hero;
9) To eliminate the risk of capture by pirates of the elements modifiers do not work in combat. Accept any artifacts;
10) Hunt pirates can not more than 12 times a day, attempts unused transferred the next day;
11) to hunt pirates last only 7 days until January 25 inclusive (two days at the end of the fighting, before January 27, inclusive);
12) In the victory over the Pirates have a chance to get the artifacts creatures;
13) Many of the pirates ply the slave trade, so there is a chance to meet the prisoners in the cell creatures on board a pirate ship. The cell can be destroyed by magic or melee. With the destruction of the cells, prisoners being joined to the Hero, release them. One stack of surviving creatures can take to the next fight;
14) Empire generously reward the heroes who collected the largest amount of silver.
Nice :)
do enchants work? arts other than shop-arts are allowed?
Enchants don't work but other arts are allowed :)
nice, how about potion skill, it should work right?
I guess it should work.
How should wizards play this event?
obviously can't play as mage.. 50% less magic damage, and might build not much effective at lower levels.

Any ideas?
or is it another event just to piss of wizs?
for w1Nd riDER:
You can increase the magic damage by increasing your ship capacity using the silver from winning.
for Santremus:
Increasing it to 80-90% army will require 3-4 days ( that too if i win all and don't invest in canons.. which is not a good idea ).. point is what build should i use before increasing army?
4-5 days*
I think battlewise wiz would be good!)
DoF build maybe?
Guys:
Currently won 10/11 of my battles

Investimg in cannons or troops?
which is better for an elf
thanks
DoF build maybe?
Yes I figured it out lately.. seems only good possible build.
Now how was it last time, higher ranks got better rewards? And to get high ranks you should take a loss or two after promotion (since you needed to win x battles in a row to get to the next level)?
repeated events
You want a completely new and unique event every time? o.0
repeated events
If you expect everytime... EVERY single time new type of event, then sorry.. let alone here, you won't find it anywhere in any other game.

As far as this event is concerned, its only 2nd time such event-type is happening.

Just enjoy~
he mean that exact same repeated event

a small twist, new rules, new unit, etc will keep the event fresh
Booo, someone didn't said something nice about this game. Booo.
12 Battles a day. The events have been pretty intensive lately. Would require minimal 1 and a half hours to 2 hours a day for 7 days straight. Also the gold investment.

Event is fun tho. Had missed the last one.
This topic is long since last update and considered obsolete for further discussions.

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