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Changes in Mechanics



AuthorChanges in Mechanics
For better balanced battles the following changes were implemented:
1) Rapid (increase of initiative) and Delay (decrease of initiative) Spells are calculated by summing up the effects, e.g. once one casts 40% increase and 30% decrease of initiative, the effect would equal to 10% of increase of initiative;
2) For Dwarves the cost of Holy Magic spells up to level 7 has been reduced;
3) The cost of Defence up to level 11 for Tamer Dark Elves has been increased (You will need to re-recruit your talents);
4) The number of Spiders that can be summoned by Tamer Dark Elves has been significantly reduced.

We will keep a close eye on the outcomes of such changes.

May the odds be ever in your favour!


So happy with No. 1. Finally Holy build will be viable.
11 Talent Points for one Defense Skill... No one is gonna take Defense Build honestly + Decreasing the Spiders who happen to be the Only saving grace for TDE, well TDE can take a back seat now.

I'm happy for Holy Dwarf, was a dead Build with so much potential. Might just revive.
Player banned by moderator Meshy until 2017-05-12 14:47:48 // LR.2 // Duplication of topic // Warning
well TDE can take a back seat now.

AKA's log:
2017-05-12 14:18: Faction changed: Tribal to Dark elf.
:P
please don't create duplicate topics


https://www.lordswm.com/forum_messages.php?tid=2558616
closed by Meshy (2017-05-12 14:34:14)
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