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AuthorInterclan Warfare Changes
Dear Lords and Ladies,
Please welcome the following changes to interclan warfare:

1. Players now get less experience in all types of clan battles.
2. Damage due to the Hellfire talent is now limited to 250 points maximum.
3. In clan battles the Potion of skill now works in PvE fashion, i.e. does not depend on your opponents’ levels.
4. Tax battles now have higher AP requirements.
5. If a player runs out his/her timer during troop settlement or move in any clan battle, the AI will complete it for him/her.
6. If a player goes auto in a clan battle, he/she no longer incurs a faction skill points penalty.
7. Players of combat level 19 are no longer considered on par with those of combat levels 20 or 21.
8. Clans can now have up to 3 Warlords.
9. Clans can now:
- Hide the names of players who have entered territory battle challenges from other clan members.
- Hide the names of players who have entered tax battle challenges from other clan members.
- When initializing clan battles, hide the faction, status and equipment of clan members from anyone.
- The hidden details are visible only to the clan leader, deputy and warlords.
These hide/show options are disabled by default and can be enabled in the Military policy clan management section, provided that your clan has a Commanding post.
10. Players can not switch military clans too often. After you accept a military clan’s invitation (issued after this announcement has been posted), you will have to wait 15 days before you may join another military clan.
11. Survilurgs will now attack less frequently.
12. Backpack artifacts can now be added to clan depositories.

Best of luck to your clan!
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