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[Event] Portal of Time (2v2)


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Author[Event] Portal of Time (2v2)
From google translate :

With the advent of summer in the Empire, it's a beautiful time, when many heroes can afford to forget for a while their glorious deeds and a bit of rest from battles somewhere in the mountains or on the coast. The blessing immensity of the imperial earths gives a very wide choice of interesting and colorful places where it is possible to spend not bad and with advantage far away from worldly vanity. Absolutely otherwise, everything was with the court mage Abu Bekr. Recently, the only way for a sorcerer to get out of the sweltering walls of the auditoriums of the magical academy or one of his laboratories was the opening of the time portal. It's not that Abu Bekr pursues these goals in his research, but who knows what is really in the mind of the magicians and how they prefer to rest.

Heroes, court magician Abu Bekr informs about the opening of the next time portal. The favorable location of the stars in the sky will last only 8 days until June 14 inclusive (+2 days for the end of fighting, until June 16 inclusive). During this period, any hero from the 5th combat level can make a journey into the past and fight with its inhabitants. Anyone who wants to pass through the 250 energy crystal portal will get it. Traveling to the past and features of the portal impose certain limitations:
- The selected skills do not work;
- The abilities and abilities of factions do not work;
- Travel is possible only in artifacts from the store;
- Improvements to artifacts do not work;
- When recruiting creatures from different factions, the fighting spirit is reduced; - Construction 'Hall of Unity' allows you to recruit creatures of different factions without reducing morale.

The fighting in the past will take place in the format 2x2. Among other things, you can not take your army into the past and use the spells you have learned there. You must use energy crystals to hire units that will accompany you on a hike. You can recruit troops of one faction or several. You can take both improved creatures and ordinary ones at the same time. Initially, the portal of time misses creatures only the first level, but it can be improved for crystals and type creatures higher level. The cost of detachments in crystals can be very different from the cost in previous campaigns. Similarly, with magic - improving the portal of time, you can access all the spells of schools, and at the maximum level.

Abu-Bekr guarantees the return of all the heroes from the past, but imposes a restriction on 12 journeys per day (attempts pester). It is for certain known that the heroes who defeated the defenders of the past, in addition to obtaining a good amount of skills, returned with a small amount of gold and additional crystals, for which you can also add troops or improve the portal of time.

[Important!] The court magician focuses his attention on the main combat priority of the expedition. The main goal - to get the most amount of crystals. In this regard, it is necessary to consider the following features of the portal magic: The number of time crystals obtained depends on the level of combat complexity. Initially, there are five levels of difficulty: from 1 to 5 - you can start from anyone. At the passage of the 5th level, the hero will be available 10 levels of difficulty - from 1 to 10. At the passage of the 10th level, the hero will be available levels from 5 to 15, etc. During the whole campaign, you can win only 5 wins at one level.

Use your past experience in dealing with the defenders of the past and be careful. With the mind distribute the crystals obtained and choose the level of complexity - this determines the outcome of the battle. For victory in battle you can get artifacts of creatures, artifacts on the hero, elements of the mercenary guild. And remember - travel to the past can have irreparable consequences in the future, try not to make mistakes!
Nice :)
10 mins to go.
Suggest setups :P
For those interested in getting in the top 100 their is an exploit to this format that could increase your chances of doing so (I have mentioned this on a previous one, but only after it had started)

Normally those who finish at the very top have worked in partnership with someone and done all their battles together in the best arts. A modification of this format using an alternative partner at the start can provide a boost at the start to this partnership. IT would force a greater number of battles towards the end of the time allowed, making it a very intensive end, which may not be pragmatic.

Basically at the start those trying to get to the top do not fight for a few days, meanwhile other players battle and raise their crystals. A friend with a high crystal count and therefore big army such that they could basically win a level 5 on their own if needed. They would then fight with the top runner at level 5, win it. The friend would then carry on building their army till they could do the same at level 10, 15 and 20.

The top runners could therefore win at level 5, 10, 15 and 20 in straight succession as boosted by a friends superior army. They could look at the top players start to work out what sort of progression of army difficulty was feasible, and then duplicate it, but at a bit better rate, and therefore work on a superior trajectory. Obviously one would have to be careful at the start to not boost the top runners too much that when they pair jon up for the end game their armies are not big enough to win (hence the aim to beat the best by a little bit because of the bonus start, rather than getting over confident).

At any rate I will not do this myself as I wont have the time (nor inclination) I am more worried at not having enough time to complete all battles, so will do them in min allowed arts at low levels so I can have as quick a win as is feasible - developing a rush army as soon as I can. I am willing however should someone want it, to be a friend to boost their start. Eg I will do 5 level 1, then 5 level 2s etc, but am happy to put on full arts and boost someone to 5 then 10 at the appropriate points.

Food for thought anyway.
questions:

1. does the difficulty is dynamic balancing? or its solely based on level? (possibilities of winning all the battle)

2. does elixir work? especially the 25% fsp bonus elixir

my plan is not playing till the last day, then drink elixir and finish all the 96 battle in one day to gain maximum fsp.
1. BAsed only on level 100% win very much possible (hover over the crystal icon on some peoples character pages to get an idea of typical win ratios)

2. I believe the elixir will work - as to the plan I can see the sense in this, just may be tricky getting all the battles done with partners. Your best bet is if you can find someone who is going to do the same and pair up with them so you do not waste lots of time waiting for battles
Slight correction - hover over the temporal art for an idea of win ratio (the crystal was for the cave battles)
elixir is irrelevant in PoTs.. no faction benefits apply.

just make sure switch to an UNBUILT faction of yours, get fsp there. PoT's are best way to earn some faction resistance ;)
ouch, what is that 25% extra fsp elixir ? thought you ask about standart "Potion of skill" :D
A&D people, please check your clan mails, I have sent a link to a spreadsheet to find partners etc.


2. does elixir work? especially the 25% fsp bonus elixir

I would imagine not - the luck drink doesn't work (i think). Shop arts only.


1. does the difficulty is dynamic balancing? or its solely based on level? (possibilities of winning all the battle)

Little bit of luck, but mostly, higher level (of PoT you're fighting) the harder the battle. :)
Yes guys. Better stock up arts now.
When the elixirs were released they said

The effects of these elixirs do not apply in the Minor Tournament, Commanders’ Guild, Survival Tournaments or text quests.

BAsed on this they should work, however it is a shop only setup and normally that means that they won't. You need someoe that has tried to get a conclusive yes or no.
It's also nice to see guildmembers jumping in without any consideration that the other member was playing with a partner.
for Lord MilesTeg:
those elixir work in Watcher, so it must in POT also..
A lvl 1 game: https://www.lordswm.com/war.php?warid=841985165&show_for_all=42284c172c

Full decay, delay, the bosses are at their full power, where is here lvl 1?
How many battles per day?
How many battles per day?


but imposes a restriction on 12 journeys per day (attempts pester)


Reading is hard. :P
One lose already in second account. Cant get tier 7 troops hat literaly sucks. Like why they can have tier7 power troops but we cant. BS.
Could you let me know how many COT for a behemoth?
What happened to the map?
This topic is long since last update and considered obsolete for further discussions.
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