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AuthorHow do I win Commander's Guild trial as an unholy necromancer?
Here are 2 battles I have done so far

https://www.lordswm.com/war.php?warid=868799311

https://www.lordswm.com/war.php?warid=868807846

Any suggestions on how I can improve my strategy would be greatly appreciated.
Here's my analysis watching your first battle.
First of all, your troops were not well coordinated. Liches were left unguarded and were attacked and blocked by vampires, who were not hurt majorly and also resurrected in a well(ish) timed manner. You tried for a simultaneous counterattack on enemy liches with vamps, but got hit by enemy ghosts, ghouls and vamps. Also your raises well not well timed, you were raising simply to not die, not to actually deal damage. What I mean is you were waiting till vamps were already down a lot, when they couldn't really hurt enemy, raising now is just waiting to be killed. And not only vamps low they were also not supported by other troops well.

See the point of this is that you are at a big disadvantage, so you need to predict AI and swing the battle to your favour. If I were you, I would wait for the enemy to come close, and maybe give it a bait to target, say ghouls. Next I would hit it with all, first retal with skele, then ghosts, then vamps, and then liches in range. Do it against enemy vamps, and as soon as you kill stand on it and you are at a big advantage.

Another tiny, but important suggestion I'll give is get 22 vamps not 24. With 24 enemy will have 29, which is about 20.83%, or simply 5 more. Whereas with 22 enemy will have 26, which is about 18.18%, or just 4 more. Yes it's a tiny difference but will help you for sure. Another thing is don't worry about enemy liches, let it shoot.

Another this is raise to a bit more frequently, so that you hit enemy harder. In this battle your strongest troop is ghosts in terms of raw damage I believe, use it well to hurt. And a couple more things, use sure hit on enemy ghosts well, and make sure your ghouls are beside enemy vamps or ghosts when hitting or being hit by then. In a mirror battle -4 att and def is more than you might think.

Gl!
Another thing, have lower defense and higher attack in my opinion. This is always beneficial in killing enemy fast, which is what your goal should be. And biggest point is focus all your attacks on a single enemy stack. Shouldn't be too hard :)
@randomr1 thanks for commenting on my 1st battle. Some of the things you mentioned were already corrected in my second battle. However I do realize you have some good points that I totally forgot such as standing on dead vampire. However, I don't think Ghouls' contamination works on undead.
Also don't get amulet of luck. Using the strategy I mentioned you should win... having luck is just bringing an unnecessary chance at a disadvantage. If you need AP just get medal of bravery or something. Note that being stronger isn't necessarily better in a mirror battle.
Thanks for pointing that out about ghouls, forgot about that.

Ok just watched 2nd battle, still some major deviations from the recommended strategy. First of all don't get luck, clearly hurt you more than helped.
Next, you went for the kill on vamps, couple of problems with that. Ghosts hit your vamps right away and hurt, and liches couldn't shoot vamps in range, and more importantly your ghosts and ghouls couldn't hit it directly too. Your first assault on enemy vamps has to be swift and strong. Let vamps come near you, by letting it hit ghouls or skeles (make sure liches are not blocked).
Another big problem, again I saw you raised vamps let, this didn't let you hurt enemy vamps as much. Don't try saving mana like that early on, the extra damage is more important.

Oh and don't forget about 22 vamps instead of 24.
Sorry for the awfully bad English by the way, clearly posting at 2:30 am isn't a good idea when it comes to grammar :P
No problem man. Appreciate your help and suggestions!
I recommend taking all your knowledge points out and putting them all into atk, it makes it a shorter fight and more about who does more dmg first. Also switch your talents to more dmg. Try to recruit as little ghosts as possible because too much RNG in my opinion. Also take retaliation properly. Don't just let a full stack take a retal when a single unit stack can. If you have problems with that make single unit stacks of your hardest hitter so that you can have the initiative lined up properly.
Don't take any talents
Do with non-upgraded version of troops, no talent, no luck.
Split 1,1 stacks of skells to lure them infront and do first strike.
Also dont take ghosts.
I would recommand offense talents actually, full might, all in attack. As few liches as you can, get skeletons instead if you can. Same for ghouls though it's more important to get rid of as much liches as you can.

The idea is to strike hard enough first move to make up for lower recruit count, so maxing damage and decreasing defense is the easiest way.

Ennemy liches coming in higher number will always outshoot you.
Ennemy ghouls have too much HP that you can make a difference in 1 hit.
Skels die easily so good to pick, most effect with battlefury if you can get yours to strike but deny the ennemy's.

Of course you can also try to go with raise but then you will have to carry for the whole battle the fact that you will have less troops so it will be a slow grind while you can settle that in one decisive blow, so focus on artifacts that give attack, even if you have better alternatives, it doesn't matter because you only compete with yourself.
I recommend taking all your knowledge points out and putting them all into atk, it makes it a shorter fight and more about who does more dmg first. Also switch your talents to more dmg.

Go raw might, then the battle is won by the one who strikes first. Also dont recruit ghosts and recruit as least liches as you can, enemy will have more and faster ones so getting rid of shooters is a good idea. Lure in, hit first, win.
Try to recruit as little ghosts as possible because too much RNG in my opinion.

Actually it gives an edge to the player who toys with hit/miss rule, although there is always the risk of getting hit first try. With hero hit and skels to trigger there's a fair chance to secure a sure hit.
The general situation with the CG has ever been the same I thought - since it copies you, you outsmart it before the battle even starts

Recruit no ranged and potentially no talents. For UN I would have no knowledge or spell power. In that situation they will advance into you, you then counter attack. Since you get the first exchange where your troops can all (or mostly) hit, you will win.

Whether the new AI is now smarter and hold back due to superior HP I do not know, but should make it an easy win, irrespective of faction
AI doesn't know how to use raise, or at least a while back didn't. So one chance could be also to go defensive, and keep on killing one stack from him (vamps for example). AI will keep on raising that and soon you can one-hit them due to low hp. Keep going until he runs out of mana. Meanwhile you can raise your stacks more evenly and thus lose less hp over time.

It's a slow grind but it used to work in CG when playing UN against UN.

I would also recommend against liches, you will just give AI the shooting advantage.
Thanks everyone for all the tips!

I reduced liches but did not reduce my mana, so I lost in Battle 3 https://www.lordswm.com/war.php?warid=868906880

In Battle 4, I reduced my mana and maxed attack, used fury talents and I won!
https://www.lordswm.com/war.php?warid=868913919
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