Locking this thread as soon as I post, only done as a separate thread for easy reference.
These translations come strictly from Yandex, I take no responsibility if they are wrong.
Mountain sentries we all know
Harpooners we all know
Rearguard ursary (bear upgrade) - bear roar - This creature has a chance to scare its attack target and its neighbors on the next 6 cells in front of it. If successful, the attacker receives +1 to the fighting spirit and +10% to health. The likelihood scare small creatures in two times higher, than big.
Beastslayer (brawler upgrade) - Winner of giants - Attack and defence are increased by 4 when fighting large creatures (I imagine this means both attacking first and being attacked)
Fighting rage - Initiative is increased by 2 and attack by 5, lasts 2 turns. (I suspect is activated)
Ascetics (Priest upgrade) - Looks like all abilities are there
Punisher (Dreadbanes upgrade) - flame wave - When attacking an enemy, this creature has the chance to spawn a fire wave that deals physical damage to all enemies within a random radius of the target's direction. The wave is a cone 5 cells long; it begins with the target, and at the end reaches a width of 9 cells. Each next row takes less damage: if base damage = D, then the nth row takes D/n damage without taking into account the Attack/Defense modifiers.
flame blow - Once per battle, this creature can attack any enemy of its choice, dealing 20% more damage and imposing a "sign of fire" (activated ability). (I think this is like invokers avenge strike where any enemy troop can be selected)
Core dragons (lava dragons upgrade) - Liquid flame - The attack creature damages not only the target, but any living creature right behind her. Aside from the usual damage, this creature leaves on the spot where it attacked enemies, a wall of fire. The fire burns for 2 turns and deals 10 damage for each dragon. |