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AuthorUnderground Caves
If you repeat the same actions for a long time without drawing any conclusions, you will go mad sooner or later. Especially when it comes to the endless corridors of dark dungeons, which in itself are predisposed to a gradual fall into madness. And the last few stages of the rescue operation for the warlord served as extra proof of this. A lot of time has passed since then, and the valiant guards of the underground bastion did not lose themselves in vain. The supply lines were finally fully established, and the imperial scouts prepared many safe havens in the system of explored caves. All this was supposed to minimize possible combat losses and give more space for strategic maneuver. The Lords and Ladies of the Empire only had to competently exploit the advantage given to them

Brave Lords and Ladies! In the secret message Voivode Grammit reports about the beginning of the following stage of a rescue operation in depths of underground caves. Conditions are the same – complete secrecy and no personal armies.

Combat briefing:
- All Lords and Ladies of combat level 5 and above are invited.
- Character talents have no effect.
- Faction skills and unique racial abilities have no effect.
- Only shop artifacts may be worn in battle.
- Enchantments have no effect.
- All participants start with an army of 50 Bowmen and 25 Swordsmen.
- The recruits don't die.
- You can encounter new units in the caves and get them to join you. If you win in an attempt to do so, the surviving units in the stack plus up to 80% of its perished creatures will join your ranks.
- You can also undertake special tasks to obtain silver, which can be used to upgrade your units.
- You have the option to choose the strength of the enemies you search for. The number of search attempts is limited and is reset only after you complete a fight. Keep in mind that the stronger the enemy, the more silver it may be guarding and the greater the number of allies that can join you if you beat them.
- Rewards for victories include creature armaments.
- At the end of the operation, the Empire will reward with gold all the Lords and Ladies who have won at least one victory;
- After your army's strength reaches 12,000, for each further victory you will earn points towards the Hunter's Guild.
- After your army's strength reaches 15,000, for each further victory you will earn points towards the Mercenaries' Guild.
- After your army's strength reaches 18,000, each victory will be further rewarded with a combat potion, which may be transferred, sold on the market, or used to temporarily increase your stats for 24 hours:



- You may fight up to 12 victories daily. Any unrealized victories carry over to the next day(s).
- This rescue operation will last 8 days. Two additional days will be allowed for players to complete their remaining attempts, until December 16 inclusive.

Heroes, beware! Warlord Grammith has assessed that since the fighting would take place many feet underground, the perils would be that much greater. Since the blood vessels of tribal goblins cannot cope with pressure at such depths, you would not meet these creatures. However, the extra risks involved mean that the reward would be proportionately greater too. Empire has officially decreed that the accomplishments of each lord and lady would be further recognised by rare artifact parts.



For 10 victories: +1 part
For 20 victories: +3 parts
For 30 victories: +4 parts
For 40 victories: +5 parts
For 60 victories: +8 parts

Up to an additional 30 parts may be received based on your contribution to the success of the operation.

If you collect 100 parts of this artifact, you will be able to assemble the fragments into a fully-fledged whole artifact. You will then be able to use this artifact yourself and transfer it for repair or enchantment, but not transfer it for use or rent.

Remember, your key objective in these caves is to meet and keep as many units as possible. The Empire is keeping tabs on the total strength of your army. Leaders of the most powerful armies will be generously rewarded at the end of the campaign.

May victory be yours.
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