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Underground Caves



AuthorUnderground Caves
Contrary to all the stereotypes about the Empire, it is by no means alien to many things, which can hardly be compared with such a concept as “nobility”. Individual nations inhabiting its lands have a number of their own characteristics, requiring certain cultural sacrifices for the benefit of the prosperity of the entire state. But even in the darkest thoughts of the most cold-blooded of the subjects of the Empire, it is unlikely that something so terrible as what is happening in the darkest depths of underground caves will be able to arise. Where thousands of slaves tirelessly pray for salvation, but in response they only hear the endless whisper of darkness.

"The shadow of truth is overshadowed by the lying light ... Salvation lies in the darkness ... The Saviour is waiting for you ... in the darkness ..." - suddenly the endless stream of crazy thoughts was interrupted by the sounds of battle coming from afar, - "Finally they came ... There is still a little ... Darkness will save their souls ..."
- It seems that this one is already ripe! - Suddenly from somewhere in the void came the voice of the overseer, - Unlock the cage - it will go in the forefront, - there was an eerie laugh interrupted by the ringing of keys and the clang of the unlocked lock.

Brave Lords and Ladies! In the secret message Voivode Grammit reports about the beginning of the following stage of a rescue operation in depths of underground caves. Conditions are the same – complete secrecy and no personal armies.

Combat briefing:
- All Lords and Ladies of combat level 5 and above are invited.
- Character talents have no effect.
- Faction skills and unique racial abilities have no effect.
- Only shop artifacts may be worn in battle.
- Enchantments have no effect.
- All participants start with an army of 50 Bowmen and 25 Swordsmen.
- The recruits don't die.
- You can encounter new units in the caves and get them to join you. If you win in an attempt to do so, the surviving units in the stack plus up to 80% of its perished creatures will join your ranks.
- You can also undertake special tasks to obtain silver, which can be used to upgrade your units.
- You have the option to choose the strength of the enemies you search for. The number of search attempts is limited and is reset only after you complete a fight. Keep in mind that the stronger the enemy, the more silver it may be guarding and the greater the number of allies that can join you if you beat them.
- Rewards for victories include creature armaments.
- At the end of the operation, the Empire will reward with gold all the Lords and Ladies who have won at least one victory;
- After your army's strength reaches 12,000, for each further victory you will earn points towards the Hunter's Guild.
- After your army's strength reaches 15,000, for each further victory you will earn points towards the Mercenaries' Guild.
- After your army's strength reaches 18,000, each victory will be further rewarded with a combat potion, which may be transferred, sold on the market, or used to temporarily increase your stats for 24 hours:





- You may fight up to 12 victories daily. Any unrealized victories carry over to the next day(s).
- This rescue operation will last 8 days. Two additional days will be allowed for players to complete their remaining attempts, until May 16 inclusive.

Heroes, beware! Warlord Grammith has assessed that since the fighting would take place many feet underground, the perils would be that much greater. Since the blood vessels of tribal goblins cannot cope with pressure at such depths, you would not meet these creatures. However, the extra risks involved mean that the reward would be proportionately greater too. Empire has officially decreed that the accomplishments of each lord and lady would be further recognised by rare artifact parts.



For 10 victories: +1 part
For 20 victories: +3 parts
For 30 victories: +4 parts
For 40 victories: +5 parts
For 60 victories: +8 parts

Up to an additional 30 parts may be received based on your contribution to the success of the operation.

If you collect 100 parts of this artifact, you will be able to assemble the fragments into a fully-fledged whole artifact. You will then be able to use this artifact yourself and transfer it for repair or enchantment, but not transfer it for use or rent.

Remember, your key objective in these caves is to meet and keep as many units as possible. The Empire is keeping tabs on the total strength of your army. Leaders of the most powerful armies will be generously rewarded at the end of the campaign.

May victory be yours.
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