|"The sky is frowning again", Abu-Bakir said to himself, looking at the black clouds that were thickening above his head. But bad weather should not have interfered with his plans, so the court magician immediately turned to the task ahead - and grabbed a handful of magical stones from the clutches of one of his gargoyles. "To the Ungovernable Steppe", said the sorcerer, after which his obsidian servant swung its massive wings and rushed away in the north-west direction. Abu-Bakir exhaled lightly, as this was the last "package" and it was only a small matter of opening another time portal. The sorcerer was about to return to his laboratory for the crystals he needed, when suddenly he felt anxiously as if someone was watching him. This was not the first time in the last few days - and there was no more doubt. "Show yourself! I know you're here", the court magician said, and his gaze slid slowly along the contours of the many flower shrubs in the palace garden of which he was in the centre. But all that was heard in return was the singing of crickets. The tops of the staff had already begun to wrap sparks of flame around him, because of one of the largest bushes there, which was completely covered with wonderful purple flowers, seemed to be the silhouette of a ghostly spy. The sparks of the flame were immediately extinguished, and a mysterious smile appeared on Abu Bakir's face. "So he figured it out already?" asked the wizard to the uninvited guest, and she smiled and nodded lightly. "Well, it's time to play the cards" the court magician said again and took a scroll from his bag, "Give this message to your master". Abu-Bakir stretched out a rolled sheet of paper and patiently waited until the spy, exercising the utmost care, took it. "Now there's something else I have to do" the sorcerer respectfully deflected to all palace etiquette rules and finally went back to his laboratory.|
Lords and Ladies, the court magician Abu-Bakir reports the opening of a new portal of time! Anyone from the 5th combat level can join the scientific expedition in the past in order to protect it from the aggression of local residents. The main thing is to remember that traveling to the past can have irreparable consequences in the present, try not to make mistakes!
Features of the Portal of Time:
1) The expedition will start today at 07:00 on July 4;
2) Lords of combat level 5 or above are allowed to participate. Only shop artifacts are allowed; enchantments have no effect;
3) Character talents, faction skills and unique racial abilities have no effect, and neither can you take your army into the battle nor cast spells;
4) In battle, you can only recruit creatures that have been found in the Empire's facilities, and improve them. A minimum of 250 crystals is required for access to the portal and will be issued to everyone wishing to attend;
5) Creatures in the army can be combined in any way and they can belong to one or more factions. Their availability is defined by having enough crystals of time to recruit them;
6) When recruiting creatures of different factions, morale is decreased. However, building the "Hall of Unity" prevents any decrease in morale when recruiting creatures across factions;
7) To cast magical spells, you need to unlock the appropriate magic guild; all spells from each magic school are unlocked at expert level.
Features of finding creatures:
1) The creature search is already available!
2) Creatures are hiding in all facilities of the Empire. The location of creatures for Lords and Ladies of different combat levels is different;
3) At exactly midnight each day, the creature's location will change;
4) The search for creatures is available in Empire facilities and takes a certain amount of time, after which they can be attacked;
5) The battle will take place in a special format against the found creatures and their leader;
6) With each new search, the search time will increase. The search time will be reset upon victory;
7) The defeated creatures will be instantly available for recruitment in the Portal of Time;
8) The defeated creatures will receive +0.25 Hunter Guild points and the magic stone of this creature;
9) By collecting a certain number of magic stones of a single creature, it will be possible to improve this creature two to four times;
10) The last improvement will open access to a special creature that cannot be found in the expanses of an empire;
11) The number of victories over facility creatures is limited and cannot exceed 20+[number of victories in portal] * 7.
Combat briefing and mission of the expedition:
1) The expedition will start today at 07:00 on July 4;
2) The battles with the Sentinels of the Past will take place in the format 1 vs 1;
3) For every victory you can earn: Hunters' Guild points, creature armaments, mercenary guild elements, artifacts with reduced durability along with a number of Crystals of Time;
4) The number of Crystals gained depends on battle difficulty. Initially 5 difficulty levels are available, from 1 to 5 - and you can start from any one. When you defeat level 5, five additional levels become available, from 1 to 10. When you defeat level 10, you will move on to levels 5 through 15, and so on;
5) During your journey through the Portal of Time, you can win no more than 3 battles at any level
6) The advantageous location of the stars in the sky suggest the Portal will last only 8 days until July 11 inclusive (+2 days for finish battles, until July 13 inclusive);
7) Abu-Bakir guarantees safe return from the Past for all Lords and Ladies, but limits the number of time travels to 12 per day. Unused travels accumulate (the maximum number of battles is 96);
8) The Empire will generously reward the Lords and Ladies who have collected the greatest number of crystals.
And in order to emphasize the special importance of this expedition, the personal successes of each lord or lady will further be encouraged by the rewarding of parts of a special artifact:
For victory on the 5th level of difficulty: +1 part;
For victory on the 10th level of difficulty: +2 part;
For victory on the 15th level of difficulty: +3 parts;
For victory on the 20th level of difficulty: +4 parts;
For victory on the 25th level of difficulty: +5 parts;
For victory on the 30th level of difficulty: +6 parts;
In addition, up to 30 parts of the special artifact will be rewarded, according to the results, taking into account the personal contribution of each Lord or Lady to the success of the expedition.
If you can collect 100 parts of the artifact, you will be granted from the fragments, a fully-fledged artifact. This artifact cannot be transferred for use or rent, but it can be transferred for repairing or enchanting.
Distribute crystals »»»
To study or improve the creatures found »»»
Join the application to travel back in time »»»
Good luck fighting the Sentinels of the Past!