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Settlement Defence



AuthorSettlement Defence
While the Empire continued to shine in the glory of the brave Lords and Ladies that came together in the noble arena of the Mixed Tournament. Somewhere far away, in the dark depths of the robber's lair, the darkness thickened as never before. The sounds of a very unpleasant conversation were heard from the abode of the local leader "You said it was all in ointment! Or did your prophetic gift deceive you, old man?!" The leader was unable to hear one of the thugs approaching the tent, but the bouncer on the front immediately stopped him. The thug heard someone calm and confident, but their speech was completely illegible, and then again he heard the disgruntled voice of the leader.
"Solve this problem! And hurry up!" Then followed a few moments of silence, which was soon again violated by the owner of this place "Who goes there?!". Waiting for a gesture from the bouncer to allow entry, the bandit threw open the curtain of the tent and stepped into the twilight that reigned inside.
"Trouble, boss?" asked the mysterious guest a little excitedly.
"Bloody fanatics!" The ringleader said displeased and a little angry, "They've got a pile of adventures here, they've decided on all the actions we take. What do you have for me?" He abruptly changed the subject by taking a closer look at his minion.
"There's a lot of prisoners in there too. They say it's a big deal... Their musings spread around the dorm and inspired some of the men"
"Did they get out?" The leader asked as much as possible...
The bandit answered with a crooked grin on his face, defiantly shaking off his bloodstained clothes.
"Well" the ringleader said in a serious tone, "take the others for a walk through the imperial villages. Let them clear their heads of these thoughts, while the imperial dogs battle each other in the arena.
"The... what?" Mumbled the baffled guest.
"Forget it" the leader cut off, not wanting to waste his time on meaningless explanations "You'd better get to work!"
"All right, boss!" Immediately grasping the hint, the guest turned around without any unnecessary ceremony and went to prepare for the raid, leaving his leader alone with his anxious thoughts.

Lords and Ladies! The thieves' cunning knows no limits - knowing nothing sacred, they dared to disturb the peace of the Empire's civilians during the Mixed Tournament. But their vile plans are not to come true - the tournament will continue anyway, and the insolent criminals will be inevitably repaid! Warlord Grammith calls on all who are not indifferent to join the ranks of defenders and repel the plague of the enemy. It is necessary to save as many innocent lives as possible!



Rules:
1. You need to be of combat level 5 or above to participate. Only shop artifacts are allowed; enchantments take no effect.
2. Your starting village population is 1,000.
3. 10% of the current civilian population will join you in every battle to help defend the village.
4. All battles are 1v1.
5. After every battle, the surviving villagers collect 1 resource for each 10 people. Each house that is still standing increases the village population by 30.
6. You can spend resources to rebuild houses, erect and rebuild towers, increase their damage and health, and give them new abilities.
7. Rebuilding costs 10 resources per house and 20 resources per tower.
8. You can fight up to 12 battles daily; any unused attempts carry over to the next day(s). You can fight up to 72 battles overall through July 24.
9. For every victory you will earn creature armaments and/or shop artifacts. When the event is over, you will also receive a reward in gold.
10. Each victory will be additionally rewarded with points from the Mercenaries’ Guild.
11. Potion of skill is fully effective.
12. Parts of rare artifacts will be the reward for the battles:

 


For 5 wins: +1 part;
for 10 wins: +2 parts, +5 Elixir of restoration;
for 20 wins: +3 parts;
for 30 wins: +4 parts, Abu-Bakir's Charm 10 days;
for 40 wins: +6 parts;
for 50 wins: +7 parts;
for 60 wins: +8 parts, stack of very rare creatures

As well as up to 20 parts of Dark ring according to the results of the event, taking into account the personal contribution of each player to the success of the operation.

Once you collect 100 parts of the special artifact, you may assemble its fragments into a one full-fledged artifact. This artifact cannot be transferred for use or rent, but can be transferred for repairs or enchantment.

Tips:
Think carefully about where to erect your towers. For example, if built on the front lines, they will take more damage. But if they’re placed farther away from the enemy, they will deal less damage. Also, try to move your army forward in order to protect the villagers.

Local guards report noticed changes in the tactics of the robbers: now they try to inflict the greatest damage to the defenders at the beginning of the battle, ignoring the peasants and their settlements during the first three moves.

Players that attain the highest population numbers at the end will receive generous rewards from the Empire!

Defend our villages!
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