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   Forums-->Ideas and suggestions-->

Multiple blacksmith (no speedy exp version)



AuthorMultiple blacksmith (no speedy exp version)
To avoid speedy exp in my last proposal, how about allow multiple blacksmiths to work simultaneously but only the first artifact entering a blacksmith would count toward the experience when multiple blacksmiths work simultaneously?

We've seen so many times, especially in a clan event using artifacts, that all the clan blacksmiths (or clan hired blacksmiths) work day in and day out but still cannot catch up with the rate of broken artifacts.
What smiths should do is raise their prices to reduce demand. Once upon a time 120% cost for 90% repair was the standard.

More profit = more smiths and more willingness for clan to train them.
What smiths should do is raise their prices to reduce demand
You have to remember it has to be cost effective for both sides. A lot of artifacts simply are not worth repairing at current cost already.
Once upon a time 120% cost for 90% repair was the standard
I’ve been playing this game for some time and I don’t remember it ever being that high. I remember 105% being standard but not 120%
for bp99:
Your suggesting something which would make the supply of Smith 10 fold while the demand is very rare (only during FFA event). Which would bring down the few pennies which blacksmith try to earn.


In last interview, admins did mention about possible queuing of repairs, if it's implement then it would solve one of the issue (not repairing 24/7 atleast). Let's hope for the best.


Economy
5. To make a queue of artifacts from the blacksmith or not, the admins will decide after discussing with each other.


https://daily.heroeswm.ru/n/transcript_maxim_adm_february_2021
for Murali:
Isn't queuing doing the same thing (making repairs more efficient and fast)? The blacksmith can charge the same amount of money in either way. If we are worrying about supply>need drives down the repair price, could a fixed amount (or fixed least amount) of charge being imposed to prevent this from happening?
Threads like this were common https://www.lordswm.com/forum_messages.php?tid=1851218 charging up to 150% for express service and clearly quite popular. Large bills for enchanting services were also typical.

The smiths for whatever reason decided to price themselves out in a race to the bottom and now nobody wants to spend the gold to build it up. Clans have to coerce people.

Smiths should get more profit for their efforts, that way we wouldn't have such an issue to cope with surge demand during events. It's quite surprising there isn't some kind of smiths union that help secure a minimum price.
Threads like this were common forum_messages.php?tid=1851218 charging up to 150% for express service and clearly quite popular. Large bills for enchanting services were also typical.
This was certainly NOT common. A quick search of the forum will show that.
Isn't simultaneous repair is something where multiple arts are repaired in parallel ?

If so, it's different from what admins mentioned in interview. Queuing arts in smith would help smith not to closely monitor the work progress. It won't impact number of repairs done in x amount of time.
This was certainly NOT common. A quick search of the forum will show that.

I'm slightly confused why you are disputing this off hand point just because you happen to not remember.

Max smiths were in fairly short supply in the early game and 120% was the standard cost. Here are some more threads because you seem to think i'm blowing smoke

Hunter - https://www.lordswm.com/forum_messages.php?tid=1862040
Brilliant - https://www.lordswm.com/forum_messages.php?tid=1855384
www/chinablue99 - https://www.lordswm.com/forum_messages.php?tid=1857063
shebali - https://www.lordswm.com/forum_messages.php?tid=1867225
binghuo - https://www.lordswm.com/forum_messages.php?tid=1852492

Some of these threads ran for years so obviously the work was coming in. The costs came down as more smiths came on the scene but for a long time the costs were high.
I'm slightly confused why you are disputing this off hand point just because you happen to not remember.
Because it is simply not true
1. The “years” you’re referring to these lasting were a few months in 2009 when the guild was introduced
2. These post are from the very first max smiths in the game inevitably letting them control the market for a (very short) time
3. This was before they implemented a minimum ap requirement and significantly reduced artifact cost effectively making most shop artifacts unworthy of repair
4. This was before military clans so for the one time price of 500 gold you could join a clan and pay 100% (no premium)
Not to mention the very first link you listed it took hunter barely more than a minute to go from 120% to “smith is free now”
I’m finding it hard to validate your point
Whatever mate, this isn't reddit. The proof it happened is above. Sorry if it doesn't adhere to your required timescales or pedantic criteria.

The thread is about simultaneous smithing not you arguing about what repair cost was 12 years ago.
Did it happen? Sure
Was it ever standard? No
A handful of accounts happening over a very short period of time is nothing to call a standard
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