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   Forums-->Ideas and suggestions-->

Vote for forfeit or surrender.



AuthorVote for forfeit or surrender.
I mean, we have all been in a game where we are sure we are gonna lose but its gonna take another 30 mins of your time because the tank with 2k spirits is slow to kill.
So shouldn't there be an option where if all people of a team votes, the team surrenders and saves everyone's time.
I mean I know people are going to say "no any game can change" but there are certain games that does not change so a team should have an option to surrender, sav time, play the next game.
+ if after forfeit only experience points are given and 0 fsp.
This has been suggested a couple of times before if you search.

+ from me.

I don't think 0 fsp is needed. It should be treated as a normal loss, with exp and fsp calculated depending on how many troops were killed until that moment.
+1 on the same condition as barb,otherwise this will be abused,you see a slightly dissadvantageous game,bam you push forfeit button and get out of it for free
I think we should just have it in commander's guild. The fsp and exp is very fair there and that's where it will save up the time for those who are tryna grind more of it.
I don't think 0 fsp is the way to go like vitrea said and i agree, maybe it should be treated as a normal loss and people who surrender should get exp and fsp up until that moment while the winners should get a normal amount of fsp and exp as they would have gotten in a normal situation.
I would say make this a feature for single player battles only, meaning PvE or duels. If in CG, most battles are 2v2 or mixed, then one player giving up too soon can ruin it for other player. If they decided to have it in multiplayer battles, then let it only happen when all players of the team confirm to surrender by voting. But i am still kinda against having it in multiplayer pvp because just having an option to surrender can influence games negatively especially in the scenario where the higher level player pressures the teammates to use it. It's better to not have this option for multiplayer CG.
Also agree with barbmaster
In fact I suggest 1.5x exp and 0 fsp and for this to not be available in cg. Would be extremely frustrating to want to play a game and not be able to because otherwise this will be abused,you see a slightly dissadvantageous game,bam you push forfeit button and get out of it for free
So it's a warm sunny day, and I am winning games and suddenly my team mate decide to go AFK mid battle, so now I have to sit through around 15-20 mins of a game which is obviously lost in all of it's sense. So if there's a chance to ff, why should I suffer with 0 fsp?
Yes a higher level can ask for surrender because the game is lost, a level 13 with full troops wont be beating a level 16 with only half a troops.
And its very ignorant to suggest 1.5x exp when you ff, then people would just be grinding for exp and people who are playing pve or pvp aren't really very serious about playing, its ok if you skip a turn or two. In CG you can't skip a turn or two and not have some serious damage done.
I feel the option should be available throughout all game mode with maybe giving our lesser exp/fsp to the losing party.
Yes, it's going to give a little negative mental to some people but have you not have a team mate who just ran it down because you asked them to kill 1 single stack of a troop so the opponent would die and stop using magic on you? Saying that people with negative mental will abuse it isn't really right because if someone is tilted, they are going to afk either way. Because most of the times people dont even get penalty for it, and a mere 1000 gold isn't affecting anyone ever once a while.
In fact I suggest 1.5x exp and 0 fsp and for this to not be available in cg. Would be extremely frustrating to want to play a game and not be able to because otherwise this will be abused,you see a slightly dissadvantageous game,bam you push forfeit button and get out of it for free

If it's not an option in CG and its not used in a battle with another player, what sort of "abuse" are you guys talking about? I simply do not see a logical reason for you guys to suggest 0 fsp penalty in such cases.
Eh, nothing worse than your team mate giving up when the fight is still winnable.

Have been in many a combat where the team mate has thrown in the towel and i've pulled it out the bag by myself. Some factions are not so great for this but demon is excellent for winning fights you've already practically lost.

Don't need to spammed/abused in russian for not clicking surrender. We already have autobattle when the loss is blatant.
-1


Don't need to spammed/abused in russian for not clicking surrender. We already have autobattle when the loss is blatant.
+
-/+ If we know that loss is imminent, the Devs should know better and work on improving accordingly.
- because voting isn't required, you might still face frustrating situations.
+ Because Auto-battle button can appear earlier from my experience.
for Acean:
Ha! Did you forget about necromancer? I understand what you talking about and i agree but we are talking about those situations where loss is so predictable that even if you opponent plays in a very simplified manner and you play strategically, still you lose.
Conversely, you might've noticed that at times auto-battle button appears after opponent has damaged you indicating that AI is calculating the game as loss but still you manage to win. This feature needs some work.
* Both of my comments were for general appearance of Auto-Battle button, multiplayer and single player
Auto battle doesnt appear at the point of no return

It appears when the difference in starting armies is >50% or something (from hunt experience)

It is not always wise to auto in cg as a result, especially when playing mage or say, tamer, stuff that AI is not good at

Overall idea :
-
1v1 maybe, but no way in a battle involving more than one player a side. Leads to toxicity galore and everyone being reported in forums etc etc, can you imagine the chaos xD
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