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Tribal conspiracy



AuthorTribal conspiracy
Contrary to popular belief, many secret affairs take place not under the cover of night, but in the glare of the blinding sun. While the general public was absorbed in the vicissitudes of the tournament, the shadow of Councilor Feurlis, accompanied by the glorious leaders of the Empire, flickered between the arena stands.

"I'm glad you had a moment to meet with us. Let's not waste it. All this fiddling with the steppe horde was given special priority. The empress undoubtedly appreciated Grammith's contribution to the problem. But she did not object to a more, shall we say, subtle approach. My people found a shamaness named Majat'rak. She has very unpopular views for the steppe tribes, and quite useful skills beyond traditional curses and blessings. A perfect blade that only needs to be wielded skilfully. And you can be sure the Empire will. But the coming blow requires preparation. I believe a small group of clever, unassuming wanderers who happen to be in the area will be able to arrange it. Do you happen to know any?.."

Lords and Ladies, fearless leaders! The Empire once again needs the services of your loyal followers from the Guild of Leaders. This time they will face a dangerous journey to the expanse of the Great Steppe in the company of a rebellious shamaness. Only your wisdom will guide their skills to the desired success of their plan.



Combat briefing:
- The following are eligible for participation all Lord and Ladies from combat level 5;
- Only units of their followers from the Leader's Guild are allowed to oppose the enemy;
- The Leadership limits for each Lord/Lady are equal to the limits of his current guild level;
- Battles take place without artifacts, skills, or the Lord/Lady's own participation. After the formation of units, if desired, you can activate automatic combat;
- Lords/Ladies will not gain experience and skills in these battles, and artifacts will not wear out;
- A total of 50 basic enemy unit difficulty levels are available;
- Also expect up to 50 additional difficulty levels with enhanced enemy units and minor rewards, but there will be a limit of 75 attempts on all this extra recklessness;
- The composition and number of enemy units at each level is the same for all Lords/Ladies;
- Victory over each battle has a value reward depending on the level;
- On the first day you can only fight an opponent of the first 10 levels of difficulty. Every next day another 10 levels will become available, up to and including level 50. On days 6 and 7, 20 additional difficulty levels will open, and on day 8 the final 10 levels will become available;
- The purpose of the mission: to provide combat assistance to a rebellious steppe shamaness named Majat'rak;
- Important! Majat'rak is a cunning and dangerous steppe shamaness who reveres the traditions of her people and is equally adept with deadly blades and spells of Holy and Darkness magic. It is unlikely, however, that she will risk revealing all her hidden talents to strangers at once;
- Important! The progress of Majat'rak's abilities and attributes will depend solely on her actions in combat - and she is unlikely to develop all of her skills and abilities during this journey. So you should carefully consider her every action in every battle;
- Important! After passing the 31st difficulty level, it will be possible to reset your progress and Majat'rak's abilities in the event and start over. In this case, the maximum level reached will not be reset. There will be no reward for previously completed levels. There are only 2 resets available;
- The top 75 military clans and all active Lords and Ladies in them will be specially awarded. Awarding will be based on the final ranking of clans, where the final result will be the sum of the maximum levels of difficulty won under the banner of his clan Top 100 Lords/Ladies. Victories at additional levels also count;
- All unblocked Lords and Ladies of successful military clans will receive the award if they bring at least 15 points to the clan;
- If a Lord or Lady leaves/is expelled from a military clan, the clan loses all the points the Lord or Lady has accumulated for that clan; if he re-joins, the points will be returned;
- Leaving the clan on the last day of the event will not be allowed;
- Admission to military clans during the event is limited to three Lords or Ladies per day;
- The event will last 10 days until 16 October inclusive.

The Empire is also ready to support the Leader's Guild by issuing regular or rare units for gold. What's more, available one-time hire rare and legendary creatures. The number of stacks purchasable is limited.

In turn, Majat'rak promises good loot during the upcoming journey. And agrees to additionally reward especially skilled mercenaries with fragments of the Magma Arbalest (up to 15 parts) and the Heaven Bow (up to 20 parts):



All Lord and Ladies whose units manage to defeat a level 15 enemy will receive a special achievement in their character information. Moreover, 5,000 of the most successful Lords and Ladies will be additionally rewarded with Leader's Guild units. There will be no additional rewards not mentioned in this news.

Reward for all Lord and Ladies of the Leading military Clans:


Clan rankRewardGlory
1
20
15
127
625
143
10
1,500 
2
14
10
127
625
143
9
1,300 
3
10
10
127
625
143
9
1,100 
4
10
127
129
625
143
8
1,000 
5 - 8
9
127
129
625
143
7
900 
9 - 13
8
127
129
625
143
6
800 
14 - 20
127
129
625
143
182
5
600 
21 - 30
127
625
182
29
4
500 
31 - 45
143
182
29
3
400 
46 - 60
182
29
2
250 
61 - 75
182
1
100 


A personal award for the top 5,000 Lord and Ladies based on event results:


Lord/Lady rankReward
1 - 50
20
15
127
625
143
51 - 100
14
10
127
625
143
101 - 200
10
10
127
625
143
201 - 400
10
127
129
625
143
401 - 650
9
127
129
625
143
651 - 1000
8
127
129
625
143
1001 - 1500
127
129
625
143
182
1501 - 2250
127
625
182
29
2251 - 3000
143
182
29
3001 - 3750
182
29
3751 - 5000
182


The steppe spirits are calling!
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