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Dungeon Caves!



AuthorDungeon Caves!
Stability is the key to peace. But not in the depths of the underground frontiers. The situation there remained steadily tense.
- "Have you already heard about the load of silver from the surface?" - the swordsman queried his fellow brother in arms that was standing on duty at the walls of the underground fortress.
- "Not only did I hear about it, but I’ve also seen it. Four caravans were brought in. Do you think it’s worth waiting for a raise?" - the second soldier pondered musingly.
- "You’re naive", - grinned the first soldier, - "Feels like it’s your first day on the job. We won’t see a single coin from there. Sure enough, everything will be spent on the needs of the Councilor and his wards. He must have come up with some new cunning ploy."
- "I hope he’s not going to bribe those slave traders who showed up down there. It’s said that they came out of the blue to the savages, without an invitation, and laid claim to part of the ‘harvest’. The turmoil turned out to be such that even the underground creatures stopped by. It would be a shame to transfer silver to such rubbish."
- "I don’t think so. I heard that the Councilor has a short conversation with these people. As we like to say it here, the enemy of my enemy is also my enemy. The Empire has no friends in these caves. Well, except maybe the captives. Even then, I would be careful not to turn my back on them.", - the swordsman remarked, casting several wary glances around.
- "It’s good that we don’t have to deal with them", - the second soldier exhaled calmly, - "As for the Lord and Lady volunteers… They themselves knew what they signed up for. It’s better to peacefully sharpen blades at your post without silver, than to hang around down there with an army of lost madmen."

Brave Lords and Ladies! The received secret message states the beginning of a new stage of rescue operations into the depths of the underground caves. The basic principle is unchanged — complete secrecy and no personal armies. However, it’s still better to familiarize yourself with the new aspects of the operation in detail. And may your will for victory not break before the horrors of the cave’s darkness.

Combat briefing:
- All Lords and Ladies of combat level 5 and higher are invited to participate.
- Character talents have no effect.
- Faction skills and abilities have no effect.
- Battles can be fought only in shop artifacts.
- Artifacts’ enchantments have no effect.
- New! From now on, in addition to the standard troops of underground savages, you can encounter troops of robber slave traders and groups of underground creatures.
- The starting army of any Lord or Lady is the same — 4 Elite crossbowmen and 10 Crusaders.
- New! Points earned in battles corresponding to the total power of the attached army will be taken into account. Improving an army for silver does not increase the number of points;
- A recruited army doesn't perish in battle.
- Lords and Ladies can recruit other units to their army. Upon a win, the surviving stack and up to 80% of the creatures killed in the stack will join the Lord’s or Lady’s army.
- Units can be upgraded at the cost of silver, which can be obtained as compensation for disbanding units. The starting army cannot be upgraded.
- Important! If necessary, available units may be disbanded by allowing them to leave the dungeon immediately. In this case, a compensation in silver equal to 95% of the disbanded unit's power will be paid. Disbanding units may only be done if there are at least 3 more units remaining.
- New! For each day until the 4th event day inclusively, the scored points will be recorded for each combat level. If the Lord’s or Lady’s result does not correspond to the maximum indicator of the day, they will be compensated with silver equal to the difference between their points and the maximum point indicator minus 5%. The maximum indicator is determined by the highest scoring player of a specific combat level for a specific day.
Important: silver will be credited after every 12th victorious battle, and the final credit will occur on the 5th day after achieving 48 victories. Records set after the end of the day do not affect the calculation of the compensation, guaranteeing a fair distribution of silver.
- Important! The improved scouting system allows you to detect two possible targets at once. But only one of them, of your choice, can be attacked at a time.
- A search for both easier and harder enemies is available, the number of searches is limited until the next battle is played. The more difficult the enemy, the more powerful the unit of allies can join you.
- Important! There is an option of ignoring certain captives, in which case they will not be found in a certain amount of the next searches. Both detected units are ignored at once.
- Creature armaments can be obtained in victorious battles.
- At the end of the operation, the Empire will honor with gold all Lords and Ladies who have achieved at least one victory.
- Each victory will be rewarded with Hunters' guild and Mercenaries' guild points depending on the power of the recruited army.
- Upon achieving 300,000 points, every 5th victory will be additionally rewarded with a random element.
- Upon achieving 1,100,000 points, each victory will be additionally rewarded with combat potions, which can be transferred, sold on the market, or used to get a 24-hour boost to the parameters:

- The rescue mission will last only 8 days +3 days for finishing the battles, until 17 of March inclusively.
- Per day, it is possible to achieve up to 12 wins, the remaining wins are accumulated (the maximum number of wins is 96).
- Important! In the battles of the 1st day (first 12 wins) you can only encounter units of 1st tier creatures. In the battles of the 2nd day (from 13th to 24th win) only 2nd tier creatures can be encountered, and so on until the 7th day, after which only 7th tier creatures can be encountered. The tier of creatures encountered depends only on the current number of victories.
- Important! The same creature may join you no more than 4 times (8 times for 7th tier creatures). After that, it will stop appearing.
- Important! Due to the danger of being affected by a mysterious whisper from the darkness, being in the depths is limited to 18 attempts per day, the remaining attempts are accumulated (the maximum number of attempts is 144).

Extremely important! During this event, the "Battle Exhaustion" system is in effect. Starting from the 15th turn of any battle, the Lord’s or Lady’s “Mana recovery” talent and the troop abilities "Life Drain" and "Battledive" will cease to function for units in the Lords' and Ladies' armies, and all enemy units will gain the ability "Attentive", as well as an increase in initiative and speed. Notifications corresponding to this exhaustion will appear as a warning 1 turn before and at the onset of exhaustion.

Each Lord’s or Lady’s individual successes will be additionally rewarded with parts of special artifacts:



for 10 victories: 1 part;
for 20 victories: 2 parts;
for 30 victories: 2 parts;
for 40 victories: 2 parts;
for 60 victories: 3 parts.

In addition, up to 15 parts of Fear Amulet and Magma Armour according to the results, taking into account the personal contribution of each Lord or Lady to the success of the operation.

A complete artifact will be automatically assembled when 100 parts are available. This artifact cannot be transferred for usage or leasing, but can be transferred for repairing or enchanting.

- The top 75 military clans and all their active members will be specially rewarded.. Awarding will be based on the final clan ranking, where the final result will be equal to the sum of the power of the recruited army of the Top 100 Lords and Ladies of the clan.
- All unblocked Lords and Ladies of successful military clans will be rewarded if they bring at least 120,000 points to the clan!.
- If a Lord or Lady leaves or is evicted from a military clan, the clan loses all the points the Lord or Lady gained for that clan, if they rejoin the clan, all the points will be returned to the clan.
- Leaving the clan on the last day of the event and before the award ceremony is forbidden.
- From the second day of the event and onwards, military clans may accept no more than three players per day while the event lasts.
- Important! Lords and Ladies who achieve over 48 victories will not be able to join any military clan until the event is over.

Reward for active members of top-ranking military clans:

Clan rankRewardGlory
1
19
64
28
182
42
5
1,500 
2
13
45
28
182
42
5
1,300 
3
10
45
28
182
42
5
1,100 
4
45
28
176
182
42
4
1,000 
5 - 8
38
28
176
182
42
4
900 
9 - 13
32
28
176
182
42
3
800 
14 - 20
28
176
182
42
313
3
600 
21 - 30
28
182
313
170
2
500 
31 - 45
42
313
170
2
400 
46 - 60
313
170
1
250 
61 - 75
313
1
100 

Personal rewards for the best 5,000 Lords and Ladies based on the event results:

Lord/Lady rankReward
1 - 50
19
64
28
182
42
51 - 100
13
45
28
182
42
101 - 200
10
45
28
182
42
201 - 400
45
28
176
182
42
401 - 650
38
28
176
182
42
651 - 1000
32
28
176
182
42
1001 - 1500
28
176
182
42
313
1501 - 2250
28
182
313
170
2251 - 3000
42
313
170
3001 - 3750
313
170
3751 - 5000
313

Lords and Ladies who score the most points will be generously rewarded with gold and a memorable artifact.

Onward, to the search!
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