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   Forums-->Ideas and suggestions-->

AuthorBalance EOFO Commanders Guild battles
Currently theres a balance on what class you are, as some classes perform better in this format - which is fine, BUT what about level balance?
My last EOFO was one lvl 5. One lvl 8. One 9. One lvl 11. Two lvl 12.
The lvl 5 clearly only has a 1,5x handicap as he was playing mage, while the lvl 12 had a 2x handicap because he played DE.

How is that balanced?

So my suggestion is very open ended.
Balance them differently.

Suggestion A:
Balance the fight based on your level AND your class. The level being 90% of the balancing and the class being the last 10%.
Lvl 12 can get up to 1,1x depending on his class.
Lvl 9 can get up to 4x depending on the highest level in that particular EOFO.
Lvl 5 can get up to 10x depending on the highest lvl in that particular EOFO.

(the amount of x is made up numbers that arent thought through, but I hope some wiser folks can come up with some better balancing)

Suggestion B:
Put people against a MAX of one lvl up/down - insert bots to fill.
Example: Lvl 5 joins EOFO. Can only fight lvl 4-6 (Im aware almost exclusively bots).
Hopefully you can put different personalities in these bots to create some dynamic gameplay.

To join a match as anything under lvl 11, currently seems to be suicide (which is fine as not all parts of the game should be balanced towards a lvl 5 fx.) but since you already try to balance these - then you might as well do it properly.
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