About the game
News
Sign in
Register
Top Players
Forum
17:04
4558
 online
Authorization required
You are not logged in
   Forums-->Official announcements-->

AuthorWasteland Legends
Wastelands - the vast expanses past the Empire’s borders. They aren’t called that without reason, for where there is no imperial law, lawlessness reigns. Lands devastated and torn apart by those who label themselves their rulers: bandits, savages, heretics, outcasts, and many others who renounced civilization or haven’t met its blessings at all. The same wild elves are essentially bandits but with their own quirks. Nevertheless, even the poisonous blackthorn blooms flowers worthy of admiration; among these lost lands, where neither valor nor honor are appraised, a legend may yet be born that will gleam of true heroism!

Lords and Ladies! The Empire invites each one of you to take part in a new exciting tactical and strategic adventure! Don’t miss the chance to take on the role of a brave elven ranger, who against all odds selflessly challenges the cruel usurpers. The fight is unlikely to be fair and equal, but perhaps your feats will form the basis of a new legend!


Memo for rising legends:
- Anyone from the 5th combat level can test their luck in this expedition.
- Only shop artifacts are allowed, enchantments have no effect.
- Personal armies and talents are unavailable. You may battle only with the provided elven army during the event.
- Elven racial ability – "Favoured enemy" – is fully operational regardless of your selected faction and automatically favours the enemies available in each battle. Your highest available faction skill level will be in effect, as well as the potion of skill will automatically apply in combat.
- All skill points received in event battles will be awarded to the currently chosen faction.
- The main adventure will unfold in the wild wastelands. The campaign map is divided into 10 locations. Each one contains multiple points of interest, the capture of which will bring a tactical or strategic advantage. The more valuable and crucial points of interest are guarded by enemy troops. To move to the next location, you must defeat the enemy leader’s army blocking your path.
- To complete the campaign, you have to challenge and defeat the main leader at the final location.
- Important! All already open locations and points of interests within them will remain available to visit at any time during the expedition.
- The points of interests may be found either guarded or left unattended. They may be a site for resources or hireable creatures, as well as various structures that can provide temporary bonuses to characteristics or a constant influx of resources.
- Some points of interest, such as a lizard lair, serve as a nearly endless source of random resources or reinforcements, but the enemies become stronger with each victory over them in these areas.
- Important! Actions on the campaign map are limited by "event days". Each such "day" represents 2 points of action which can be used to visit points of interest or open the next location. If desired, a "day" can be skipped, however unspent action points are not carried over to the next "day".
- Important! The maximum possible number of "event days" is 120.
- Resources can be spent on building and upgrading your garrison, as well as recruiting new creatures in the corresponding buildings. Actions in the garrison do not use up action points.
- Important! The magic guild provides access to single spells of the corresponding guild level of Nature and Holy magic at basic talent level. Maximum guild level is 2. Character’s spellpower will be limited to 6.
- Important! New creatures in the garrison will appear according to their growth rate only after the building is built. The sooner they are built, the more potential recruits you can hire.
- Important! The recruited army is not lost forever and is restored completely at the end of the battles.
- Important! The overall scoring will be done based on the following three indicators: the number of defeated leaders (maximum is 10); the number of "event days” spent (the fewer, the better); the number of actions performed (the fewer, the better).
- You can reset all your progress and start the journey anew once you reach the third location. All enemies, including the leaders and points of interests will be changed up randomly. You can only reset up to two times. On a reset, it will not be possible to re-acquire already earned rewards, but the experience and faction skill points received in repeated battles will be reduced by three times.
- On the first day, you will be able to explore the first two locations for which 24 "event days" will be allotted. Each subsequent day will unlock two new locations and allot an additional 24 "event days".
- Defeating the main leader at the final location locks your position in the rankings. Afterwards, an option to continue the event becomes available allowing you to remain on the campaign map to collect the remaining resources without affecting your ranking.
- The expedition will last for 9 days, through December 4 inclusively.
- The main battle reward can only be obtained by defeating the leaders. Rewards include: gold, diamonds, elements, creature armaments, Mercenaries’ and Watchers’ Guild points, as well as special artifact parts:


It will be possible to obtain a total of up to 10 parts of War battleplate, and up to 10 parts of Fear boots. Additionally, up to 10 parts of War battleplate based on your own event rankings.

After the end of the event, the Empire will bestow additional gold and a trophy artifact to those who defeat at least 2 leaders. The artifact’s durability and gold sum will depend on the final scoring.

Extremely important! During this event, the “Battle Exhaustion” system is in effect. Starting from the 15th turn of any battle, all enemy units will gain the ability ‘Attentive’, and an increase in initiative and speed. Notifications corresponding to this exhaustion will appear as a warning 1 turn before and at the onset of exhaustion.

- The top 75 military clans and all their active members will be specially rewarded. Awarding will be based on the final clan ranking, where each clan’s final score will equal to the sum of the results of the top 100 members.
- All unblocked Lords and Ladies of successful military clans will be rewarded if they defeat the 10th leader.
- If a Lord or Lady leaves or is evicted from their military clan, the clan loses all of that member’s points. If the member rejoins the clan, their points will be returned to the clan’s score.
- Leaving the clan on the last day of the event and before the award ceremony is forbidden.
- Admission to military clans from the second day of the event is limited to three Lords or Ladies per day.
- Important! Once you defeat the 5th leader, you will be temporarily unable to join any military clan until the event is over.

Rewards for active members of top-ranking military clans:

Clan rankRewardGlory
1
30
50
58
304
170
5
1,500 
2
21
35
58
304
170
5
1,300 
3
15
35
58
304
170
5
1,100 
4
35
58
278
304
170
4
1,000 
5 - 8
30
58
278
304
170
4
900 
9 - 13
25
58
278
304
170
3
800 
14 - 20
58
278
304
170
182
3
600 
21 - 30
58
304
182
223
2
500 
31 - 45
170
182
223
2
400 
46 - 60
182
223
1
250 
61 - 75
182
1
100 

Personal rewards for the best 5,000 Leaders based on the event results:

Lord/Lady rankReward
1 - 50
30
50
58
304
170
51 - 100
21
35
58
304
170
101 - 200
15
35
58
304
170
201 - 400
35
58
278
304
170
401 - 650
30
58
278
304
170
651 - 1000
25
58
278
304
170
1001 - 1500
58
278
304
170
182
1501 - 2250
58
304
182
223
2251 - 3000
170
182
223
3001 - 3750
182
223
3751 - 5000
182

Start your legend!
Back to topics list
2008-2025, online games LordsWM