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Authordamage lookup script: patch notes and general info
I recently updated https://greasyfork.org/en/scripts/463617-battle-damage-tooltip. The script is fully translated to English, the latest big patch fully transforms the battle log. The latter is where I need to drop some info and script config details.
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1. Icons were added to log entries for attacks, luck, battle dive (retaliation), defense, and wait (the last four can be enabled in the settings).
2. All entries related to Tribal Spirit, Bloodlust, and Enrage have been removed.
Mass buffs/debuffs are now compressed into a single line.
3. The battle log is wider and divided into color-coded groups.
Each group corresponds to one creature’s turn (summons, switching to auto, etc. may still behave incorrectly).
This makes it easier to determine:
whether a hit is a retaliation,
whether an attack is area damage or multiple single hits,
whether a stack gained morale on a separate turn or after attacking, etc.
4. When hovering the cursor over a stack name, its unit count at that moment in the battle appears along with a magnifying glass icon.
Clicking it opens the stack information panel.
This also allows viewing information about dead stacks (useful when deciding whether to resurrect them based on active effects).
5. If you hover over a stack name for more than 1.5 seconds (scrolling over the name will not trigger it), the battle log becomes transparent, and the corresponding creature flashes bright red on the battlefield.
This can be used to:
locate the corpse of any stack (except elementals),
see which stack is controlled by which AI, etc.
6. Clicking on any stack name highlights that stack in every log entry where it participated.
Click again to disable.
An option also appears to filter the log, leaving only the entry groups where the stack participated.
This makes it much easier to track things such as:
whether it still has a retaliation available,
whether it used a rune,
how many casts remain for Djinns, Satyrs, etc.
7. In the creature info panel, to the left of the creature name there is a scroll icon.
Clicking it opens a filtered log highlighted for that creature.
This allows you to quickly check things like whether the stack used a rune, etc.
Quick controls:
T — open filtered log for the creature under the mouse cursor
Esc — close the log
Closing the log removes the filter but keeps the highlight.
To prevent the log from jumping when new turns appear during an ongoing battle, you can restart the battle from the beginning (add &lt to the battle URL).
A pause button will then become available.
When filtering is enabled, new log entries are not filtered automatically.
To apply filtering again, toggle the filter checkbox off and on.
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Settings
Clicking the damage icon (yellow explosion) will replace it with the word “damage”.
The same works for the skull icon.
You can switch them back by clicking the corresponding word.
Code settings (change values to true or false, search using Ctrl+F):
const includeTribalSpirit = false; // keep lines with Tribal Spirit
const includeEnrage = false; // keep lines with Enrage
const includeBloodLust = false; // keep lines with Bloodlust
const includeStatusIcons = false; // show icons for wait, defense, and all random effects
const highlightTileColor = "red"; // tile highlight color (feature #5)
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Other Changes
Added convenient hotkey binding settings.
Open in battle settings or press F2.
Fixed the chat input field issue where long messages caused the cursor and last character to disappear behind the interface.
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The majority of this text was chatgpt translation, so apologies
Thanks for this!
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