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AuthorWasteland Legends
Once, in the free lands stretching north of the Empire’s borders, the spirit of liberty reigned supreme. Though the barbarian tribes did not boast the same prosperity as their southern neighbors, their legends celebrated similar values: resilience, courage, fearlessness, and defiance. It is a pity that many of them have now fallen into oblivion. Very many, but not all.

Lords and Ladies! The Empire invites each of you to take part in a new and exciting tactical strategy adventure! Do not miss the chance to become a living legend, whose glorious deeds will serve as an example for many generations of free barbarians.


Memo for rising legends:
- All Lords and Ladies from combat level 5 may test their luck in this expedition;
- Only shop artifacts are allowed, enchantments have no effect;
- Personal armies and talents are unavailable, you may battle only with the provided for the event troops of the Barbarian faction, and not only them;
- Important! The character of this adventure has his own combat level while having the parameters of your main character, and that includes parameters from your artifacts and Guild levels. The character’s starting level is 1. Experience can be received in any event battle;
- Important! With each level up, the character will automatically increase one of their parameters in strict order: Attack → Defense;
- Important! Besides experience, the character will also receive faction skill points, increasing their faction skill level, starting at level 0. Each victory yields +1 skill point, and defeats yield +0.5 skill points;
- The Barbarians’ racial ability is "Combat Readiness": if squads do not attack, they build up power for their next strike, increasing the damage dealt. The power accumulated each turn is equal to the Lord's or Lady’s faction skill level, and the total bonus cannot exceed 50%;
- Important! Parameters from your main faction skill, anti faction, and from Potion of skill have no effect;
- Important! Upon reaching combat level 5, the character will gain access to a unique faction wheel of talents and receive 10 points to distribute in it freely. Each subsequent level will be providing additional 5 points;
- Separately, your main character will receive experience as well as skill points for the current faction;
- The main action will unfold across the wastelands. The campaign map is divided into 12 locations. Each one contains multiple points of interest, the capture of which may bring a tactical or strategic advantage. The more valuable and crucial points of interest are guarded by enemy troops. To move to the next location, you must defeat the enemy leader’s army blocking your path;
- To complete the expedition, you have to defeat the main leader who is challengeable at the final location;
- Important! All already open locations and points of interest within them will remain available to visit at any time until the expedition is over;
- The points of interest may be found either guarded or left unattended. They may be a site for resources or hireable creatures, as well as various structures that can provide bonuses to characteristics (temporary and constant) or a constant influx of resources, and more;
- Some points of interest are various lairs that serve as a nearly endless source of random resources or reinforcements, but the enemies in these lairs become stronger with each victory over them;
- Important! Actions on the expedition map are limited by "event days". Each such "day" represents 2 points of action that can be used to visit points of interest or open the next location. If desired, a "day" can be skipped, however unspent action points are not carried over to the next "day";
- Important! The maximum possible number of "event days" is 120;
- Resources can be spent on building and upgrading your garrison, as well as recruiting new creatures in the corresponding buildings. Actions in the garrison do not use up action points;
- The Combat School teaches the Lord or Lady the Stunning Blow at Level 1 and the Swinging Strike at Level 2;
- Important! New creatures in the garrison will appear according to their growth rate only after the building is constructed. The sooner the construction, the more potential recruits you can hire;
- Important! The recruited army is not lost forever and is restored completely at the end of a battle;
- Important! The overall scoring will be done based on the following three indicators: primary, the number of defeated leaders (maximum is 12); secondary, the number of "event days" spent (the fewer, the better); tertiary, the number of actions performed (the fewer, the better);
- You can reset all your progress and start the journey anew once you reach the third location. All enemies, including the leaders, and points of interests will be changed up randomly. You can only reset up to two times. On a reset, it will not be possible to re-acquire already obtained rewards, but the experience and faction skill points received in repeated battles will be reduced by three times;
- On the first day, you are able to explore the first two locations for which 20 "event days" are allotted. Each subsequent day will unlock two new locations and allot additional 20 "event days";
- Defeating the last location’s leader locks your final position in the rankings. Afterwards, an option to continue the event becomes available, allowing you to remain on the campaign map to collect the remaining resources (your ranking will not be affected);
- You will have 10 days to complete the expedition, through April 22 inclusive;
- The main battle reward can only be obtained by defeating the leaders. This reward may include: gold, diamonds, elements, creature armaments, Mercenaries’ and Watchers’ Guild points, as well as special artifact parts:


Throughout the entire expedition you may yield parts of War Flail (up to 10) and Magma Armour (up to 10). As well as up to 10 additional parts of War Flail, depending on individual performance.

When the event is over, the Empire will bestow additional gold and a trophy artifact to those who have defeated at least the 2nd leader. The artifact’s durability and the sum of gold will depend on your final ranking.

Extremely important! During this event, the “Battle Exhaustion” system is in effect. Starting from the 15th turn of any battle, the Lords’ and Ladies’ talents ‘Mana recovery’ and ‘Spirit link’ will cease to function. The same will hold for the abilities ‘Life drain’ and ‘Battledive’ for the units in the Lords’ and Ladies’ armies. Additionally, all enemy units will gain the ability ‘Attentive’, and an increase in initiative and speed. Notifications corresponding to this exhaustion will appear as a warning 1 turn before and at the onset of exhaustion.

- The top 75 military clans and all their active members will be specially rewarded. The rewards will be determined by the clan rankings, where a clan’s final result will equal to the sum of scored points of its top 100 members;
- The clan rewards will be granted to all non-blocked members who will have defeated the 12th leader;
- If a Lord or Lady leaves or is evicted from their military clan, the clan loses all of that member’s points. If the member rejoins the clan, their points are returned to the clan’s score;
- Leaving the clan on the last day of the event and before the award ceremony is forbidden;
- Admission to military clans from the second day of the event is limited to three players per day;
- Important! Once you defeat the 6th leader, you will be temporarily unable to join any military clan until the event is over.

Rewards for active members of top-ranking military clans:

Clan rankRewardGlory
1
7
16
50
31
46
5
1,500 
2
5
11
50
31
46
5
1,300 
3
4
11
50
31
46
5
1,100 
4
11
50
118
31
46
4
1,000 
5 - 8
10
50
118
31
46
4
900 
9 - 13
8
50
118
31
46
3
800 
14 - 20
50
118
31
46
120
3
600 
21 - 30
50
31
120
435
2
500 
31 - 45
46
120
435
2
400 
46 - 60
120
435
1
250 
61 - 75
120
1
100 

Personal rewards for the best 5,000 players based on the event results:

Lord/Lady rankReward
1 - 50
7
16
50
31
46
51 - 100
5
11
50
31
46
101 - 200
4
11
50
31
46
201 - 400
11
50
118
31
46
401 - 650
10
50
118
31
46
651 - 1000
8
50
118
31
46
1001 - 1500
50
118
31
46
120
1501 - 2250
50
31
120
435
2251 - 3000
46
120
435
3001 - 3750
120
435
3751 - 5000
120

Start your legend!
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