| Author | Nerf Dominion of fire in group battles |
I'll say its a fair talent perhaps in a 1v1 situation where you gotta sacrifice stats or dedicate a big part of your character build to take half of someone's defense with one cast. But in group battles, a lower level casting it on higher level player is devastating. Needs no qualifiers, it just is devastating. I'm sure you've seen it happen to yourself, and tested it on unfortunate enemies.
Mass darkness spells are bad too, but this is a few steps above that.
To make an example, see battle below. No chance for our opponents. And you might say we played good/enemy played bad whatever. But my point is, the DoF caster on my team, I dont think we'd lose if they were a level 10 player. One cast, and the enemy is paper.
https://www.lordswm.com/war.php?lt=-1&warid=1681740298
I suggest there be sort of caster-level vs target level based adjustment of debuff effectiveness. Or some sort of calculation that alters its effectiveness in mixed battles. This isn't my forte i leave this balancing to whoever is adept. But how fair is it for a level 20 player to die like a chump from a level 13 player hitting them? Any sort of balance is out of the picture when a DoF caster gets involved. This fix is past overdue. |
| dof is a big reason why holy wiz is a thing in mixed, or just rusher elf. Lowbie dof doesnt matter if the high level elf 1 shots the enemy across from them. low levels have a LOT of influence on games if they play dof or mass dark. both cripple the high level player and if that side gets some low level might elf its just gg. they could make it so both sides get mass dark or dof players to "balance" the scales a little bit. |
Wouldn't the same argument apply for lower-level player casting mass holy spells? If you are a high-level player and get paired with Level 9 holy elf or holy knights, you have a massive advantage over being paired with any other might Level 9.
At some point, this idea becomes a slippery slope. |
| holy isnt OP at all, for starters you have to be in 4x4 square for buffs which is the casting zone of meteor and if you give mage de on high a good turn 1 meteor you lose 90+% of games. mass sark is 5x5 square so it is literally impossible to prevent 3+ units at a time from getting debuffed. they need two casts to delay everything on the field by 40%... |
For slayerofall:
Glad we generally agree.
Lowbie DOF doesn't matter if the high level elf 1 shots the enemy across from them.
The fact that you have be both fast and fully offense-oriented to counteract not your direct enemy, not your enemy a level or two below you, but that lvl 12 DoF mage who happened to be matched on enemy side - that is the problem. Imagine 90% of other situations, where you do not have the hyperoffense rusher build. Maybe you were playing necro, or worse tribal. Maybe your elf build isn't hyperoffense. And even if you're the fully offensive elf, sometimes one proper fireball is all it takes if your enemy isn't completely destroyed (maybe they have proper defense or bulk). Unicorns with half armor are dead unicorns at melee range. |
It's too polarizing.
And we don't need to argue the worth of a level 12 ally with mass darkness spells or DoF which is somehow meant to be equivalent to the featherweight level 12 might player hitting you and killing their own army without you sparing them a thought. |
For Koalabear:
And your point about holy build is good. I admit it's far superior to having a lower level ally without. But remember, holy build forces your ally's positioning if they want to make the best of it. Darkness spells force the enemy's positioning. For my POV, positioning is the most important part of any battle that is in your control. Most other stuff is predetermined.
Also, like slayer said, dark spells are practically inevitable due to the 5x5 area of effect. The opponent may at best cause you to spend two turns instead of one delaying their entire army. |
| DoF is the worst talent in the game. Just feels like cheating. |
| Or maybe put "fullmetal" on more units? |
| for god_mom: that would nerf too many other units like boars lizard riders, camels riders sharpshooters |
| Give that wiz talent to ignore dof to every faction at a balancing cost |
| Dof is nothing compared to a low lvl DD taking control over a lvl 25 t7 for a minimum of 2 turns. |