Wicker [10]  | |
| | |  | | Write a message | Character went offline at 12:31, 2013-03-20 | | » Combat level: 10 (2,655,589) +344,411
» Troops ready: 100% » Mana: 20 / 20 » Location: Empire Capital
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| | Statistics | Transfer log [>>] Combat log [>>] Game log [>>] | Roulette bets total: 29,800 Roulette winnings total: 30,000
| Combats fought: | 2,885 | | Victories: | 2,381 | | Defeats: | 504 |
| | Games played: | 0 |  | | Victories: | 0 | | | | Defeats: | 0 | | |
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| Resources | Skills | Talents | Abrasive: 7
Fire crystal: 1
Meteorite shard: 4
Toadstool: 4
Witch bloom: 9
| Knight: 3 (93.83) +66.2 Necromancer: 0 (0.00) +20.0 Wizard: 0 (0.00) +20.0 Elf: 7 (1184.78) +415.2 Barbarian: 0 (0.00) +20.0 Dark elf: 0 (0.00) +20.0 Demon: 0 (11.92) +8.1 Dwarf: 0 (0.00) +20.0 Tribal: 0 (0.00) +20.0 Pharaoh: 0 (0.00) +20.0
Hunters' guild: 5 (1070.64) +129.4 Laborers' guild: 5 (2170) +830 Gamblers' guild: 0 (0) +10 Thieves' guild: 3 (270) +130 Rangers' guild: 0 (0) Mercenaries' guild: 2 (284) +16 Commanders' guild: 0 (0.00) Watchers' guild: 0 (0.0) Adventurers' guild: 0 (0) +1600 Leaders' Guild: 0 (0) +80.0 Smiths' guild: 0 (17.34) +12.7 Enchanters' guild: 0 (46) +58 ( +) | |
| Personal info | Yus is my brother,we play in same computer.
27th position in second survival tournament.
184th position in Second Blindfold Tournament.
45th position in Third survival Tournament.
7th position in Fourth survival Tournament.
http://www.lordswm.com/?rid=240774
Magic model is R=1-(1-R_1)*(1-R_2)*...
I Enchant weapons , 1 x 3% Enchantment, I pay back 1000 gold for each 1%.
Transfer your elements with transaction price 1 gold.
Transfer your weapon with recall in 0.1 day, 0 combats, transaction price 1 gold.
3% Earth damage = 4 Meteorite shard + 4 Toadstool
3% Air damage = 4 Windflower + 4 Witch bloom
3% Water damage = 4 Ice crystal + 4 Viper venom
3% Fire damage = 4 Fire crystal + 4 Tiger`s claw
3% Ignore defense =4 Moonstone + 4 Abrasive
Waiting time : 0 hours.
I buy meteorite shard = 2500 gold each.
¤ Chance for ability to trigger:
If attHP >= tarHP, then
_Probability = 25% + 3% * (attHP/tarHP);
else
_Probability = 25% - 3% * (tarHP/attHP),
where:
» attHP is the total leftover HP of the stack that's using the ability;
» tarHP is "-"-" of the target stack;
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