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 #9595

Lord Eryndor

  [7] 
102,286  331321
 +8
 +17
 +3
 +7
 +3
 -4
 +5%
3
  Write a messageCharacter went offline at 20:20, 2026-10-13  
 » Combat level: 7 (295,752) +104,248

 » Troops ready: 100%
 » Mana: 70 / 70
 » Location: Empire Capital



169
4
33
15
Statistics
Transfer log [>>]  
Combat log [>>]  
Game log [>>]  
  Roulette bets total: 0
  Roulette winnings total: 0
  Combats fought: 742
  Victories: 660
  Defeats: 82
  Games played: 931
  Victories: 484 
489,996
  Defeats: 446 
560,700
Clans

     #9595 Immortal Dynasty

ResourcesSkillsTalents
  Abrasive: 3
  Fern flower: 1
  Fire crystal: 4
  Ice crystal: 1
  Meteorite shard: 1
  Moonstone: 3
  Tiger`s claw: 1
  Toadstool: 2
  Windflower: 2
  Witch bloom: 1
  Knight: 0 (0.00) +20.0
  Necromancer: 6 (853.21) +46.8
  Wizard: 0 (0.00) +20.0
  Elf: 0 (0.00) +20.0
  Barbarian: 0 (0.00) +20.0
  Dark elf: 0 (3.51) +16.5
  Demon: 0 (0.00) +20.0
  Dwarf: 0 (0.00) +20.0
  Tribal: 0 (0.00) +20.0
  Pharaoh: 0 (0.00) +20.0

  Hunters' guild: 5 (737.98) +462.0
  Laborers' guild: 3 (372) +348
  Gamblers' guild: 9 (484) +66
  Thieves' guild: 0 (0)
  Rangers' guild: 0 (0)
  Mercenaries' guild: 2 (187) +113
  Commanders' guild: 0 (0.00) +150.0
  Watchers' guild: 0 (17.0)
  Adventurers' guild: 0 (0) +1600
  Leaders' Guild: 0 (0) +80.0
  Smiths' guild: 0 (0.53) +29.5
  Enchanters' guild: 0 (0) +104 (+)
Basic Nature magicDominion of life
Best stacks in the Leaders' Guild
16
42
514
26
59
102
117
257
278
435
48
25
638
1423
2098
533
348
524
692
902
584
1063
194
1157
501
679
515
460
Achievements
4
1
Personal info
Eryndor Veldarion was born to the esteemed House Veldarion, a family with a long and storied history in the kingdom of Ameloria. The Veldarions were known as powerful scholars, healers, and guardians of the realm, noble bloodline sworn to protect the kingdom from both mortal and supernatural threats. From an early age, Eryndor was groomed to one day lead the family, trained in diplomacy, strategy, and the sacred arts of light and healing. He was the perfect heir, blessed with charm, intelligence, and an innate talent for magic.

But Eryndor’s path took an unexpected turn when his younger brother, Lorcan, fell ill to a mysterious, wasting disease. Despite the best efforts of the kingdom’s healers, the disease spread rapidly, and there was no cure to be found. Desperate and unwilling to accept his brother’s death, Eryndor turned to forbidden texts, ancient magic hidden deep within his family’s library, arcane arts that had been buried and forgotten for centuries. The knowledge was dark, tied to necromantic forces that could bridge the realms of life and death.

He performed the ritual to save Lorcan, offering his own life force in exchange for his brother’s. It worked, Lorcan was brought back, but in a twisted and unnatural way. The magic was too powerful, too corrupted by his desperation. Lorcan returned, but not as the boy Eryndor had known. He was an empty shell, a puppet of death with no will of his own. Worse yet, the ritual had left Eryndor cursed, his once pure soul now tainted with the weight of necromancy.

The family, horrified by what had been done, cast Eryndor out, deeming him a betrayer to their noble bloodline. Stripped of his title, his wealth, and his family’s protection, Eryndor wandered the lands as a pariah. He sought a way to undo the twisted curse he had brought upon his brother and, in his heart, he swore to redeem himself and restore his family’s honor.

Years of searching led him to uncover more forbidden magics, but also to the realization that redemption might not lie in undoing the past, only in using the necromantic power he had so recklessly embraced to protect the living. He became a protector of the weak, a wandering figure who walks the fine line between light and darkness, offering aid to those in need while grappling with the ever present temptation of power. Yet, he knows the price of such magic each spell costs him something of his humanity, and he fears the day when he will cross a line he cannot come back from.

His brother, now a twisted shadow of his former self, lingers in his wake, a constant reminder of his failure. Eryndor seeks a cure for Lorcan, but more than that, he seeks to prove that even those who fall can rise again, not as they were, but as something better. Something noble. 
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