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meteriote rain


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Authormeteriote rain
Point 10: Water spells now deal more water elemental damage. With the Dominion of Frost talent, the freezing effect of Ice Ring now affects all targets to the full extent.


Its true.. I missed that update i guess. Just used it recently in battle.

https://www.lordswm.com/war.php?lt=-1&warid=806188983
1) To give something the jewelry enchantment of earth work on (I'm not sure if it works on poison)
2) Wizard need a way to hurt those enemy enchanted gargoyles

But: Meteorite rain works with domination of fire reducing enemy armor (I don't know if this is a bug, but I hope it isn't and in any case that it wasn't "fixed")
for Lord MathProfessor:

I didn;t think it did actually, but would need to check again. If it did work there are a lot of people missing an exploit!
I asked the question for this reason only, hahaha
DoF should work with Meteorite rain
If it ever worked, it doesn't anymore: (nor it should, as meteor is earth damage, not fire)

https://www.lordswm.com/war.php?lt=-1&warid=807580069
There is no point to Water now either. Lol. :P

Well to add to what was said above, there is also the "cold blade" talent countering that makes water resistance interesting.
Well to add to what was said above, there is also the "cold blade" talent countering that makes water resistance interesting.


correct me if i am wrong but since you can only have 10% water dmg bonus at combat level 20, a resistance of 20% will result in 8% net damage bonus. So the overall reduction of 2% water damage for a level 20 guy which in a general situation is less than one half of an attack point difference.

Do i have the correct impression there?
for virtual_vitrea:
1 attack point is an increase of 5% to the BASE damage of a monster, not the total.
The 2% reduction of water is a reduction to the whole final damage.
The 2% is more Imo.

- Example:
My 33 Dreadlords have betweeen 165 and 390 damage, but in Min AP they can make over 400-1000 damage (Not much I know, but its an example XD).

1 attack point gives them a 5% to the 165 and 390, which is around 8 and 20 damage.
An increase of 2% to the TOTAL damage into water would be reflected as 8-20 points of damage, because the multiplier is made at the very end, assuming they will make over 1000 damage.

BUT I am talking about Min AP, at Full AP they would do way more Damage, thus the increase of the Water would be bigger.

Think of the Attack as a "Flat" increase, and the % water as a proportional increase.
Of course the water scales of the attack, they are brothers, kind of.
Someone tell me if all this is correct plz :P

Tl/Dr: A 2% of extra TOTAL damage into Water is more than less than one half of an attack point , because Attack is a "Flat" modifier, not "Scaling".
And more if playing in Full AP.
let's make 2 examples.

1) a guy has a damage output with no enchants of 500.
Cold blade adds 10% to it - he will infliclt 550. Pretty straight forward.
20% resistance to that, will bring the damage down to 540.

Not a big deal, huh?

2) Now let's imagine, the same guy has enchants on.
For the sake of simplicity, let's avoid the ele damage calculation, and let's say he will do 800 damage with his attack: 500 + 300.
In this case, the 300 is reduced to 240.

you can find more explanations on ele damage/reduction by Arctic here:

https://www.lordswm.com/forum_messages.php?tid=1963672&page=0#30633011
This topic is long since last update and considered obsolete for further discussions.
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