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FSP and "Pumping"



AuthorFSP and "Pumping"
IIRC, the System tries to "Balance" all characters regarding their FSP.
It pushes "Pumped" characters with high FSP (Assuming "High" as "Above the average of players FPS for that level") to next level giving extra experience, and people with somewhat low, they give extra FSP, or less exp (Not sure here).
Does that mean one can reach the other, or never??
I've seen CL 13 people with the FSP of late levels 14's FSP or even CL 15 FSP.

Im surprised everybody talks a lot about FSP more than Guilds.
For example playing events (That give FSP ratio, but no Guild, which I see as a part of the lvl where you arent developing guilds, but if all do it, i suppose there is a reason).
I've even been told about starting from scratch, because the character is weak apparently, so I worried.

Just surprises me the priority to FSP over Guilds I see.

Can somebody give me his view?
Thx im advanin
writing from phone, possible mistakes Btw.
Does that mean one can reach the other, or never??

I only did group battles with my character till level 8 and was 60% pimped. I ended level 13 with 135% pumped. It is possible to make a supposedly weak character competitive for sure, just need time and dedication.
I've even been told about starting from scratch, because the character is weak apparently,

Your character is weak atm only because you switched your main faction. So at CL14 you have 2 factions @ FSL9.

I went through the same pain after switching from wiz to dwarf at about your CL lvl.

Just get your main faction up to FSL11 and you will be competitive.

There is really no need to re-start (and Guilds are important). :)
FSP/exp ratio is just a good rule of thumb really. No matter what type of battle it is, if the ratio is good you will be a balanced player. As the higher your main goes, the difference in stats offered up by a few guilds is less than one FL for your main.

Ie many at your level will be FL10 or more in their main. For you to equal them stats wise you would need an extra two TG levels, 2 HG levels, probably an extra LG level or 2, extra WG level etc (hopefully you get the idea)

So you need to build up your guilds gradually while maintaining a good ratio. Some give a proportionaly better stat bonus to investment of time depending on where you are at.

So for you for example to get an extra +1ini you need to win 164 thieves, probably needing around lets say 250 battles

To get an extra stat from MG you need to go up two levels, needing an extra 523 battles (if none lost)

For an extra +1 attack from HG you need to in 84 battles or so

For an extra attack from WG you need 165 points, which is probably 200 or so battles (depending on how hard you find these, though your profile suggests they are not going too easily)

As you can see HG will give you an extra stat the quickets. However, whatever you do, getting to FL 10 as soon as possible will give more stats than any of those other things combined, which together need around 1000 fights.

For you therefore a good fsp ratio or amount will do your character more good at the moment than anything else (the obvious caveat therefore to developing HG too much at the mo)
if you stick on wg and do no battle else, you will get extremely ratio.
here is an example player who will have fsl 12 at lv 14:
https://www.lordswm.com/pl_info.php?id=5957285
You may find this article useful to judge how strong or weak your character is

http://daily.heroeswm.ru/newscom.php?i=FSP

For you at the time the article was made approximately 73% of people of your level had better main FL,

In terms of guild development however only about 27% had better stats.

Get your main to FL 10 and you will be competitive again, and in fact better than the average CL14 stat wise.
You character isn't bad, it's average, but not a "tournament champion". It's just not planned to be competitive at combat level 14.

You have LG7 (+3 defense). Reason enough not to start again I would say.

Your HG is quite high which probably is one main reason why your ratio isn't that great.

If I were you:

- Stick to one main faction.
- Level up HG to 8, it's nearly done and you will get +1 attack.
- Do WG.
- Level up TG slowly. This extra ini works a lot in PvP.
- Do low xp MG quests to have MG6 at CL 15. There are many new given lately by admins.
- Also survilurg battles give a good ratio lately, so you might want to go for an MC again.

It's all about what you want to reach for at a certain combat level. In the end you HAVE to level up all your guilds and thus get some bad xp. There's quite no way to avoid this. But you can plan to level up guilds in a good tempo. It's about having a good balance of faction levels and guild levels at the right time (see the charts by heroes daily).

At CL 14 you probably won't be great anymore, too many fsp spend in 2 main factions, got some bad xp on the way. You could have FSL11 at CL14, but your fsp are too divided.

But you can certainly shine at CL 15 or 16 if you follow the advices given in this topic.

Oh and one thing: If you are going for PvP... Having a maximum main faction isn't the best in any case. I have seen players who have like every faction at level 7, playing with PoS and winning a lot through counter factions. For PvE this doesn't work, of course.
You character isn't bad, it's average, but not a "tournament champion". It's just not planned to be competitive at combat level 14.

^this. And i agree with everything else #7 says.

I remember having nothing except fsl 10 in barb faction at late level 14 back in 2013-2014. That would be piss poor compared to today's standards. I can say with confidence that anyone can improve as long as they want to. Reaching average at least can be done while you are having fun. And the average is a big range at higher levels so depending on your personal motivation it may not be worth putting too much effort to climb out of it; still i know that eventually you will make it to "pumped" status.
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