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Create your best unit! Max 5 abilities!


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AuthorCreate your best unit! Max 5 abilities!
Let me see your perfect units!

No retaliation, stun, triple strike, immune to magic, large shield
Knockback, unlimited retaliation, triple strike, no retaliation, strike and return
What if you knockback on your first strike and dont get to do the other two?
For more creative players challenge is to make fighter, tank, range, support, mage. Only 3 spells avivable. Range unit can get only 4 abilities beacuse "shooter" is one.
If your unit has "caster" ability type in caster(spell)
Triple attack , prismatic breath , lizard charge , dragon breath , fatal blow , and ofc it should have 9 speed or something :D
just need 3:
0 Ini, Unlimited retaliation, Imperceptibility :)
Just need 1 :P

Caster

As long as spell power is stupidly high like 1 billion, and a lot of mana, it's all good.
Tank: take roots, wardance, fullmetal, immune to magic, large shield

Fighter: flyer, lizard charge, prismatic breath, triple strike, no retaliation

Range: shooter, no range penalty, double shoot, plague shoot, riochet shoot

Support: aura of magic proof, caster (rapid, stoneskin, bless), shooter, infecting strike, heal

Mage: caster (chain lightning, fireball, magic punch), mehanical, loadecoated, mana shipon, large shield
Tank:
Buff: reactive armor, petrified blood, immunity to magic.
Overkill: Cover ally,
Necessary to not get ignored: [Not sure] Demoralizing presence/ bloodlust?
//Still weak to hellfire though. Is there even a counter to hellfire?
Just need 1 :P

Caster

As long as spell power is stupidly high like 1 billion, and a lot of mana, it's all good.


Thas why you have immune to magic
Is there even a counter to hellfire?

Kill the enemy before they kill you
Triple strike, no retaliation, strike and return, infecting strike, mayhem
Caster with high spell power and high initiative can surpass all the tank or fighter combos.

Similarly if you have your tank and fighter abilities to a farmer, would it do any shit?

Sorry to be a spoilsport but troops matter!
Otherwise, Meshy wins this lol.

Onset, leap, Triple strike, ignore defense 60% (from ancient behemoth), polycephaly.
Onset, leap, Triple strike, ignore defense 60% (from ancient behemoth), polycephaly.


Or switch ignore defense with lizard charge and you probably never get to use all of your triple strikes XD
Thas why you have immune to magic


Depends if we are assuming we have a hero or not, I was assuming we were
I thought of a better ones:

if troop with 7+ speed: Strike and return, Triple strike, Wardance, Dragon Breath, No retaliation
if troop with buffed defense: Large Shield, Ignore defense:60%, take roots, immune to magic, full metal
if troop with high attack and damage: berserk, Triple strike, Unlimited Retaliation, infecting strike, war dance
if troop with high attack and damage: berserk, Triple strike, Unlimited Retaliation, infecting strike, war dance


Berserk wont cause triple strike though. It is an activated ability (different from a normal attack command).
Zero initiative,Imperceptibility, unlimited retaliation, shooter, return fire )
Zero initiative,Imperceptibility, unlimited retaliation, shooter, return fire )


Your troop can't even kill 1 shrew :P
diamond armor. triple strike. ignore defence 100%. six headed attack. dragon breathe
dragon breathe could be replaced with retribution strike aswell to not damage own troops
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