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Author | Which are the most dangerous creatures per level ?? |
At least the tier 1 creatures really have Use too, at least can take retal off ...
For the poisoners, Honestly DEs have the best HPs ever .. coz even the Tier-1 have 14 Hps (the largest at tier-1), also Rogues, Minos, etc ... They really hard to kill
To Karsot : Yeahh I agree, because The Max Numbers of Farmers are better then the Poisoners .. they can do better than the Poisoners, When they are upgraded to Recruits, They are much better then ...
Level 11 : Cavalries
Level 12 : Imperial Griffins
Level 13 and up : I am not really sure, which are the most dangerous
Anybody has opinions about level 11 and up, please state here .. Have fun !
Best regards,
Randhy | At least the tier 1 creatures really have Use too, at least can take retal off ...
And so we have the worst tier 1 unit - it's fairies! And sprites :P | yeah, and we have the worst tier 2 units: shrews.
can't take retal off for lizards :P | yeah, and we have the worst tier 2 units: shrews.
can't take retal off for lizards :P
see other players fight who have shrews ! shrews are more powerful than lizards | Honestly DEs have the best HPs ever .. coz even the Tier-1 have 14 Hps (the largest at tier-1), also Rogues, Minos, etc ... They really hard to kill
it's wrong.
if you look only at one creature, ok we have large ammount of HP.
1 poisoner: more HP than 1 recruit
1 rogue: more HP than 1 bowman
1 mino: more HP than 1 sword
....
but you forgot to look at the stacks size.
entire stack of minos have less HP than entire stack of swords.
entire stack of lizards have less HP than entire stack of griffins...
a normal army at level5 DE:
1 poisoner - 14 HP
15 rogues - 240 HP
7 minos - 217 HP
6 lizards - 240 HP
total: 711 HP.
maximum ammount of HP at level5 DE:
10 poisoners - 140 HP
1 rogue - 16 HP
13 minos - 403 HP
6 lizards -240 HP
total: 799 HP.
knights or wizards reaches easily 1000+HP, DE can't reach 800 HP.
DE are not hard to kill, they die very easily.
necros, wizards, knights and maybe demons are hard to kill.
barbarians are middle, DE and elfs dies very fast. | 24: it was a joke. | DE are not hard to kill, they die very easily.
most of DE unit have high init creatures
stop whinning | To karsot : But the DEs have high inits and High attack, it is balanced .. they really master the ATB .. (Especially Shrews), then it is balanced, but with high defence and attack, Knights are hard to kill by DEs too , For Wizards coz of MAGIC, then the DEs will have troubles ... !
To Kartik : Yeahh The Shrews are better than Lizards, Lizards are slow and low init, Shrew will kill most of them at the first turn especially with LUCK ! | Guys, this isn't about DE being weak or strong.
Balance is the way it is anyway.
May I remind everyone (myself included :P) that we're discussing
Which are the most dangerous creatures per level?
Kindly stick to topic. | just to answer aRU:
i never said DE are weak in this topic.
Black-Guardian said that they are hard to kill because they have large ammount of HP, i explained that he was wrong, because DE have tiny ammount of HP. that's all. i never said that DE are weaks. it's like elfs, they dies very fast, but they are not weak.
these 2 factions strenght is the offense, not the defense. they kills very fast, but dies very fast too.
to stick to topic:
most of us have given our opinion on most dangerous creatures at combat level1,2,3...on the first page.
but we didn't speak a lot about tier1 creatures, tier2 creatures...
tier 1 creatures:
1:imps. very dangerous for mana users like wizards or necros. and their init and damages are not too bad.
2:sprites. high init, good damages, no retaliation...very good unit.
tier2 creatures:
1:rogues/shrews. easy to kill, but extremely fast and dangerous.
2:bowmen/crossbowmen: good ranged damages, and very difficult to reach with melee units.
tier 3 creatures:
1:elven bowmen/grand master bowmen: knocking shot when upgraded, 2 shoots (2*more chances to perform knocking shot), huge damages, they are awsome.
2:orcs/orcs chiefs: knocking shot too (weaker than elven's knocking shot because happends 2*less often, but still good) and they have bloodlust and no melee penality.
tier 4 creatures:
1: druids. large ammount of HP, excelent splitted to defend elven bowmen, and deals huge damages with magic (20 damages/each druid if splitted)
2: griffins. huge number of them, unlimited retaliations, high speed and init...very dangerous creature.
lorekeepers could be at 1st place, but it's tier4 upgrade, and others factions don't have their tier 4 upgrades for now.
tier 5,6 creatures: can't speak a lot about them, i'm only level5, i have tier4 creatures only. | For Tier-4 Creatures the most dangerous :
1. Imperial Griffins coz of The numbers and Unlimited Retals
2. Lorekeepers : the magic so amazing and can kill fast with fireball
3. Elder Druids : Still the magic and large HPs
For Tier-5 : (Honestly I do not know the upgraded)
1. Hydras : the numbers and the HPs, also the spray and no retal
2. Rocs : High inits, can kill at the first turn the front line enemis, can transport Ogres and another non-Large Creatures to any place (empty ofc) that the hero wants
3. Genies (or Djins) : Caster darkness, large HP, high damages
Tier - 6 :
1. Cavalries : I never watch these ones, but The Jousting and the large HP. also ofc Knights have great def and attack will surely PUnish the enemies
2. Dark Witches : They are great shooters with to few arrows and hight damages
Best regards,
Randhy
To Shebali : I will not be out of topic .. sorry for the previous off-topic postings ... ^_^ | I think the most dangerous creatures cannot be categorized like this. At the beginning of the fight, the fast and ranged creatures are the most dangerous, after that, the creatures with the highest defence become the most dangerous. That's why, as elf, I choose my favourite enemies the archers (knight), ghosts (necromancer), rogues (dark elf), magi (wizard), orcs (barbarian), and I shoot the elven archers at the beginning. If you allow those creatures to attack, it doesn't matter that stronger creatures will reach you, you are too weak anyway. | lvl1: rogues
lvl2:bowmen
lvl3:swordmen
lvl4:elvenbowmen
lvl5:griffen
lvl6:vampaier
lvl7:griffen
lvl8:haydra
lvl9:haydra
lvl10:haydra:
lvl11: idont know yet
gl | I like combo guys- good shots early, good HP for staying power, and good attack late. For those, can't beat Orcs at rank 3 (since they tend to get bloodlusted up to insane levels late in the game) and Druids at rank 4 (20 damage each and 34 HP is insane).
Not real impressed by Griffins. Sure, they have unlimited retal but...
Magi don't care, because they use spells.
Druids don't care, because they use spells.
Ogres don't care, because dead units don't retaliate.
Vampires don't care, because they're sucking in HP.
Succubi don't care, because they're ranged strikers.
Lizards men, well, I guess they care.
If I was going against a thousand recruits, sure, I'd take Griffins. But with only 30 hp (less than druids!) they can be taken out by the other level 4s pretty quick. | Eh, Druids deal 20 dmg only if they are splited. And if you split druids, you don't split anything else :/
Also, later in game Druids are used for stoneskin only - and you forget that they were able to cast lightning in first place :) |
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