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Author | Which are the most dangerous creatures per level ?? |
Which are the most dangerours creatures per level in ur opinions ??
In mine are :
1. Level 1 : Wolf Riders
2. Level 2 : Wolf Riders
3. Level 3 : Rogues
4. Level 4 : Rogues
5. Level 5 : Griffins
6. Level 6 : Griffins
7. Level 7 : Griffins
8. Level 8 : Hydras
9. Level 9 : Hydras
10.Level 10: Hydras
Because most of the players are not level 11 or up .. then I cannot give my opinions there .. My ops based on my experiences watching some battles ...
Best regards,
Randhy | pvp or pvm?
anyhow, u missed out lorekeepers.. | i think he speaks about PvP.
but:
level1-2 wolf riders.
level3-4 rogues.
can you explain why wolfs are better than rogues at levels 1-2 and weaker after?
anyway, it depend a lot of what faction you play.
as a DE i don't have shooters, and my stacks don't have a lot of HP.
my main source of damages is rogues.
rogues can deal big damages in melee, but only if there are no shooters on the other side.
if other side have shooters, rogues dies too fast and i must take minos in my army instead of rogues (they are better to survive shooters than rogues, but they don't deal good damages)
the most dangerous creatures for me are mainly enemie's shooters:
level1-2: rogues (not shooter but dangerous), and bowmen
level3-4: elven bowmen, orcs
level5: still elven bowmen and orcs, maybe add druids and magis on the list (very effective when splitted)
level6-7: i would say crossbowmen and shrews with diamonds. or still elven bowmen, orcs and druids without diamonds.
level8-9-10:certainly not hydras. they are too slow, and large creature is so bad: too easy to block them with a small stack of 1 gargoyle or 1 sprite.
i would say shrews and crossbowmen for level8, and add lorekeepers for level9 with diamonds and level10. | lvl 1 rogues
lvl 2 rogues
lvl 3 elven bowmen
lvl 4 elven bowmen
lvl 5 druis
lvl 6 shrews (with dias)
lvl 7 shrews
lvl 8 shrews
lvl 9 shrews
lvl 10shrews
@higher lvl (>8) shrews become weaker becouse the stacksize isnt increasing so much but they are always 1. target (=most dangerous unit) | shrews all always the most dangerous, kill them with all costs | if not shrews. i would say a lizard calvery ubing the full lizard chargs =D | depends, i mean, if i fight in a hunt
i can kill 400 zombies with 23 sprites.....Think thats pretty dangerous 2 | i can kill 400 zombies with 23 sprites
not really. they would gain speed and kill you before you kill them i think. maybe a shrew could do that. MAYBE | if you were artefacts, you can have sprites with 18+ initiative
that means you can kill twice as fast! while zombies only have 6 initiative | for me it's:
level 1: bowmen
level 2: bowmen
level 3: ghosts
level 4: ghosts
level 5: druids
level 6: skelital bowmen
level 7: um not sure, probabily swords | Wolfs are better than Rogues at level 1 and 2 coz they have double strikes and the numbers of rogues is too low
they can die fast only 2 till 3 strikes against full wolfriders
even if the rogues try to attack first
For level 3 and 4 yeahh many say rogues are the best .. I have to say yes, coz the numbers increased and they DOMINATE the ATB, so bad for my Swordsmen
At level 5 and 6 and 7, The Griffins I think are the most dangerous, coz large HP, Unlimited Retals, The Numbers too, they can kill 16 rogues, 34 wolf riders, all Forest keepers (especially with LUCK) in just a one strike, and they can kill many enemies MAIN troops first before they do damages ...
Hydras will be the next most dangerous coz the HP, no retal and the Spray, they can kill guardians (Have the best defence) fast then go through ur main troops ....
I mean this is PvP .. sorry for not telling at the firstime
Hav fun ..!
Best regards,
Randhy | they can die fast only 2 till 3 strikes against full wolfriders
even if the rogues try to attack first
rogues> wolf
they have better speed
means that rogoues will hit them 1st
and no chance for wolf to hit main stacks of rogues
against a player with good placement and strategy
Hydras will be the next most dangerous coz the HP, no retal and the Spray, they can kill guardians (Have the best defence) fast then go through ur main troops ....
only 5 speed, 7 init and large body
in group battle they only can reach enemy after 2nd turn or more
shrews definitely more dangerous | lvl 1 rogues
lvl 2 rogues
lvl 3 elven bowmen , orcs
lvl 4 elven bowmen , orcs
lvl 5 griffins , hobgoblins
lvl 6 griffins , hobgoblins
lvl 7 hobgoblins , vampires
lvl 8 shrews , wolf raiders
lvl 9 shrews , skeletal bowmen , wolf raiders etc. etc .
lvl 10 tier 2 upgrades(all) , minotaur soldiers , GMB , orcs chiefs | The most strongest troops is:
[1] lorekeepers - level 5 they have bomb shot.
[2] Griffin - Level 5 unlimited relation.
[3] poisoners -Level 5 poison too strong
[4] screw -level 6 no relation and move too far away
[5] genies - random caster
[6] Dead enjoys -level 11 strong.
[7] Skeletal bowmen -level 5 strong went many.
[8] Hydras - level 8 no relation spray.
[9] Sphinx guardians - level 11 No relation many hit point
[10] wolf riders,minotaurs army,grandmaster bowmen, orc chief they are too strong | [1] lorekeepers - level 5 they have bomb shot.
since when lv 5 got LK?
[3] poisoners -Level 5 poison too strong
yeah, -10 dmg from poison is very very strong | waow! poisoners in top 3 creatures.
they are useless shooters, the best thing you can do with them is to use them in small stacks to take retals away for your main stacks, like you would do with goblins or imps.
and poison...extremely weak ability, maybe the weakest of the entire game. don't work on undeads, don't work on wizards, and deals very small damages.
with the entire stack of poisoners (maximum is 11 at level5) you will deal something like 5-6damages with your ranged attack, then -22HP from poison in 2 turns.
it means that the entire stack of poisoners can kill 3-4 bowmen, or 2 elven bowmen...very impressive!
and they need 2 turns to do it, it means that the tiny amount of bowmens killed by your poisoners have time to shoot before being killed.
i think poisoners have won their place in top 3 creatures, but from the bottom :p
even farmers are more dangerous than poisoners, because they increase swordsmen attack when killed. | even farmers are more dangerous than poisoners, because they increase swordsmen attack when killed.
lol, 1 poisoner vs 1 farmer, who will win?
at least they have good init, to cover ur army from large creatures | Poisoner's aren't that bad, imo.
14 hp for a tier 1 creature?) Plus their ini allows them to take off retaliate before lizards make their move. | Plus their ini allows them to take off retaliate before lizards make their move.
yeah, it's like i said.
they are useful only to take retals away, because of their init.
they could have 0 attack, damages 0-0, and no poisoning, it would be the same: they are only used to take off retaliate, they are much too weaks to be used for dealing damages.
lol, 1 poisoner vs 1 farmer, who will win?
max poisoners is 11, max farmers is 40+. i hope 1 poisoner is stronger than 1 farmer.
farmers are really usefull: they are a wall to protect bowmen, and when they die they increase swords attacks.
and if ennemies try to keep them alive to prevent the swords rage, they will be used to take retals away.
4 farmers splitted 1-1-1-1 are a lot more useful than 1 poisoner, and they have approximatively the same recruitement cost (-1 bow or sword for 4 farmers, -1 rogue or mino for 1 poisoner)
conclusion: farmers are better than poisoners :p | Skeleton bowmans - every up level more stronger and dangerous! |
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