Author | artificial intelligence |
Even green is difficult
I auto assume all green hunts are impossible to solo with min arts. I always ask for assist on these.
And with yellow I have to pick the right helper because if their faction (or something else) is bad, then we'll definitely lose. |
lol this is not artificial intelligence its just programming...so admins stop it! |
lol this is not artificial intelligence its just programming.
O.o???
Aren't artificial intelligence and programming linked somehow? Like programming creating artificial intelligence through programming? |
I lose to white hunts!
FAIl!
XD |
Artificial intelligence is the name given to so-called "intelligence" which allows computers to play games against humans, which is in fact the result of programming, so that the computer follows an algorithm to decide what move to make.
eg. This might be how the computer decides whether or not to use through shot or magic punch for magi and lorekeepers, assuming the through shot will only hit one target:
if (damage (punch) > damage (shot))
if (damage (shot) > health (target))
use shot,
else use punch,
else
if (damage (punch) > health (target))
use punch,
else use shot,
Of course, the real programming code would look nothing like this because of the way the game is represented, and because of other considerations and formulae etc. |
Sorry for double post, the forum doesnt seem to put whitespace. It should be:
if (damage (punch) > damage (shot))
----if (damage (shot) > health (target))
---------use shot,
----else use punch,
else
----if (damage (punch) > health (target))
---------use punch,
----else use shot, |
Correction: Like programming created artificial intelligence? |
These days, mobs at MQ vanguards are like berzerkers. Distraction like putting one weak stack near the mob would not distract it. It would ignore and go straight for your protected stack. :( |