| Author | Add abilities to Creatures!! | 
|---|
			
| Regeneration on farmers is useless | 
| imagine regeneration in any of the high-tier tribal troops | 
| imagine regeneration in any of the high-tier tribal troops Venomous Wyverns.
 ;o)
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| imagine regeneration in any of the high-tier tribal troops  that has tribal spirits :P | 
| for -_NO--NAME_-: If Shrews require Drain Life then you are using them wrong :p
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| for Santremus: Making her immortal  3:-)
 Nothing can stop her (evil grin)
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| skel bow + call of thunder; lightning with 50dmg per creature in the stack
 + proliferation; +20% stack size at its first turn
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| imagine ogre trophy warriors with triple strike,unlimited retaliation,flyer and no retaliation | 
| guardians: Unlimited retaliation, large shield, regeneration, Triple strike, Caster[chastise & rapid], onset charge , healer , crusade, proliferation, rebirth, no retaliation , strike and return and TeleporT! | 
| I like the idea of adding just one or two abilities to a creature to completely changes it role or be the antithesis of it normally 
 So my ideas
 
 Treefold with battledive and crush  = splat
 
 Shrews + paw knock = b!*ch slap        (not sure if allowed  - sorry if not)
 
 tribal goblins with cowardice and bravery =
 
 Infected zombies + seduction - what a looker
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| cyclops + blind = i have one, you can use none | 
| pristine unicorn with strike and return
 triple strike
 no retaliation
 rune of retribution(can be used once)
 retribution strike
 Polycephaly
 teleporter
 magic shield 50%
 leap
 ignore defence 40%
 agility
 poison
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| Dreadbanes with infected strike/hexing attack etc. 
 Can you imagine a rune of retribution with this - mwahahahaha
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| zombies cowardice + unlimited retaliation + concentration + wild reflexes + life drain
 
 i eat brain. you no smart. i more hungry
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| The topic starter wanted us to keep the abilities to 4. On the other hand, some creatures got more than 4 so I take the liberty of using 5. I start with Sepulcher Golems and remove all their 7(!) talents. Then I add: 
 Large creature
 Six-headed attack
 No retaliation
 Life drain
 Triple strike
 
 
 - To make them really impossible, also add:
 Dragon breath
 Infecting strike
 Unlimited retaliation
 
 
 - Why pick Sepulcher Golems? Their normal stats are amazing:
 30 Attack
 50 Defense
 50-70 Damage
 400 Hit Points
 5 Speed
 Initiative 10
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| forest brethren with strike and return for high defense | 
| Replace Invoker's teleportation with leap and add jousting. Congrats, invoker is new cancer. | 
| just one ability to a creature despite the ones it already has: 
 healer ability to phoenix
 
 deal with it.
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| Heres how to make a shrew an absolute monster that cannot be stopped; no enemy retaliation
 strike and return
 nimbleness
 life drain
 triple strike
 unruly
 crusade
 war dance
 and the most important one: LIZARD CHARGE
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| If EFK had leap would that work together with war dance? imagine jumping into a free spot among a couple enemies 1 shotting the first target than aoe the rest |