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Add abilities to Creatures!!


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AuthorAdd abilities to Creatures!!
Regeneration on farmers is useless
imagine regeneration in any of the high-tier tribal troops
imagine regeneration in any of the high-tier tribal troops
Venomous Wyverns.
;o)
imagine regeneration in any of the high-tier tribal troops that has tribal spirits :P
for -_NO--NAME_-:
If Shrews require Drain Life then you are using them wrong :p
for Santremus:
Making her immortal 3:-)
Nothing can stop her (evil grin)
skel bow
+ call of thunder; lightning with 50dmg per creature in the stack
+ proliferation; +20% stack size at its first turn
imagine ogre trophy warriors with triple strike,unlimited retaliation,flyer and no retaliation
guardians: Unlimited retaliation, large shield, regeneration, Triple strike, Caster[chastise & rapid], onset charge , healer , crusade, proliferation, rebirth, no retaliation , strike and return and TeleporT!
I like the idea of adding just one or two abilities to a creature to completely changes it role or be the antithesis of it normally

So my ideas

Treefold with battledive and crush = splat

Shrews + paw knock = b!*ch slap (not sure if allowed - sorry if not)

tribal goblins with cowardice and bravery =

Infected zombies + seduction - what a looker
cyclops + blind = i have one, you can use none
pristine unicorn with
strike and return
triple strike
no retaliation
rune of retribution(can be used once)
retribution strike
Polycephaly
teleporter
magic shield 50%
leap
ignore defence 40%
agility
poison
Dreadbanes with infected strike/hexing attack etc.

Can you imagine a rune of retribution with this - mwahahahaha
zombies
cowardice + unlimited retaliation + concentration + wild reflexes + life drain

i eat brain. you no smart. i more hungry
The topic starter wanted us to keep the abilities to 4. On the other hand, some creatures got more than 4 so I take the liberty of using 5. I start with Sepulcher Golems and remove all their 7(!) talents. Then I add:

Large creature
Six-headed attack
No retaliation
Life drain
Triple strike


- To make them really impossible, also add:
Dragon breath
Infecting strike
Unlimited retaliation


- Why pick Sepulcher Golems? Their normal stats are amazing:
30 Attack
50 Defense
50-70 Damage
400 Hit Points
5 Speed
Initiative 10
forest brethren with strike and return for high defense
Replace Invoker's teleportation with leap and add jousting. Congrats, invoker is new cancer.
just one ability to a creature despite the ones it already has:

healer ability to phoenix

deal with it.
Heres how to make a shrew an absolute monster that cannot be stopped;
no enemy retaliation
strike and return

nimbleness
life drain
triple strike
unruly
crusade
war dance
and the most important one: LIZARD CHARGE
If EFK had leap would that work together with war dance? imagine jumping into a free spot among a couple enemies 1 shotting the first target than aoe the rest
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