Author | Necromancers faction topic |
Check the hitpoints again - more than double, and drain mana recovers hitpoints |
Also, why do cerberi get increased stats but no more hp?? All others get more hp as well!
And does teleport same and flyer, or does that mean that they can go ANYWHERE? |
Teleport = flyer, as for cerberi - it's just how they are. I mean, what sort of answer do you expect to hear? ;) |
I don't think abilities can override stat points . After all , Mino soldiers get double strike , orc chiefs and grandmaster bowmen get knocking shot , cerberi get the 3-headed attack thing , guardians get shield allies . If apparitions don't deserve a stat increase , I think they should at least have their damage increased instead of decreased .
However , I think that ghosts should get increased stats and damage nonetheless . After all , other units get health , damage and stats upgrades with a few exceptions , whereas apparitions get only health upgrade with decreased max dmg and stagnant stats . |
because i heard even 1 mp is enough to resurrect most of them right? |
1 mp can resurrect 1 , but when you get close to magi or druid or other troops, how many did you left? |
Necro should be reviewed
First they took the creatures from Heroes 5
But took necromancy from Heroes 3 (where you can only get skellys)
Then they use the Raise Dead from Heroes 5 as well (20% less hp)
Necro has somehow lower stats thene every other factions
Necro has somehow lower stacks size (except Dark Elf)
And why, cause of Raise Dead spell
which is almost useless in group battle, as people steps on dead stacks
...Necro should be reviewed |
^agreed a small buff could help us big time |
Agree totally.
In level 3, necros totally get pwn in grp battles.
Mostly, people think that necros are "hard to kill" (which is true). However, our units init are all very low.
Esp ffas, its very irritating. |
If i look at the rsults of the minor tournament i have to disagree. |
even though i'm not a necromancer but 2 words
POWER FULL! |
yeahh .. but actually Necros are not too powerfull anymore at level 6 above, I ever fought against Necros with my other accounts so many times and so many times to win ( at level 5 and 6) .. but I have to admit that on level 3 and 4 they are the STRONGEST ...
At level 7 above, The Death Envoys seem so lack of HP and so lack of Damages .... I mean that Necros need to have more magic and do not just depend on "Raise of The Dead", the Fortune I think can be a very great weapon for GHOSTS and APARITIONS ..
Best regards,
Randhy |
yea they powerfull |
hi, all brave necromancer lords!
ALL INFORM of 'castle' and 'talent' for
ALL FACTION at:
https://www.lordswm.com/forum_messages.php?tid=1840221 |
I am waiting for u BAVUKAI to give ur opinions here .... |
for RandhyTheKnight:
Then PM him and ask to post here. Flooding won't help. Neither will caps. |
How do you think, what is better?
Necro-mag or Necro-warrior on 9 level?
I've tested necro-mag, it's not very good and not very bad. Using in group battles spells like poisons or magic punch - very powerfull at any creatures. But they parameters to low to fights realy good (example - with barbs, who has defense from spells).
Now i'm using set for necro-warrior and i see it's realy good to summ attack and lucky. |
Well at level 9 with full arts you could very well end up using mass poison and able to deal about 48 damage for 4 rounds (192 total). Depending on how many stack you can hit it with that is a lot for only 12 mana, which you can then follow up with mass disruption ray (-5 defense to every stack on a 4x4 grid). All of this in the first turn.
From where I am standing that seems pretty good. Or you could cast mass delay initiative -30% and even the odds a little for 6-8 rounds depending on your spellpower.
Then again a warrior class necro would be pretty formidable damage dealer, but he would have to out damage all of the other great damage dealing factions out there. Maybe you could do it, maybe not. |
mane straight up necros sorry...and if u disagree come fight me i will prove it..no necro can beat me |
for ilykeke:
not really, for lv 5 necro pwns pretty much every other factions in full arts fight, mainly because of the 3 luck, and lots of defense boost for vampires help them to stay alive and keep sucking, so necros dont have to raise and lose mp and vamp's life, and also the 100 skeletons, even if 7 succubis and and high sp arrow shoot them first, there will still be a lot of skeletons left
on the last tourney, i killed 6 succubi with luck in a shot on the first turn, then the demon basically has no chance anymore |