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necromancers low hit points a reason for losing battel


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Authornecromancers low hit points a reason for losing battel
how about 60%-40% or 70%-30% with might having majority ratio.
that's right, you wont get 50% on both.

and i don't see y a knight should go for poison as i feel holy magic is far more better than darkness.....

well, you see, i did try the dark built as knight; obviously, i should be called as 'stupid' in your view, right? ;)

it is very clear that you HAVE NOT face some dark/poison knight or even dark/poison built while your playing; it can ruin your day into hell in PvP if you are not careful and underestimate them ;)
yes i've not met them and they can surely ruin my day as i'm a demon. and demons have less hp..... ;)
as an necro as far as i know darkness is no weak for holy magic guys so stop fighting here for knight it is for the necromancer faction here not knight
nah... i just take knight as example to explain on the might and magic built/

i could rephrase my previous post to suit nerco case as well :)
guys, just a reminder, there's a necro faction discussion topic:
www.lordswm.com/forum_messages.php?tid=1895640
My character: +3 KN, rest on Attack

My level 12 necro PvP hybrid built:
Basic Darkness, Dominion of minds (oh yea!!!)
Vitality
Basic erudition (+3 points: all on SP)

Pro: Darkness magic rocks in Group battles... Oh sweet mass delay and mass confusion...

Con: My hybrid built will become less effective at higher level (I prefer to invest in erudition rahter than Darkness)... why less effective? Becasue new armor gives magic resistance and I can only wear Cape to break through resistance with my hybrid character... OR receive less skill points from erudition and improve darkness strength (or wait for level 18???... where I can have both expert erudition and expert darkness and vitality... lol level 18... in 3-5 years time...)
the Only bad thing i see with Necro's is they are very slow compared to everyone else.So in PVP there are at a disadvantage right from the start.same thing in hunts where assistance is needed Necro's get far less EXP because of the speed disadvantage
to 47

thr defence and ske bow counts make up for thr slow speed. And they sometimes get low xp in group hunt coz of the extra skeletons they get. their xp gained reduces according to the skeletons gained.
it is very clear that you HAVE NOT face some dark/poison knight or even dark/poison built while your playing; it can ruin your day into hell in PvP if you are not careful and underestimate them ;)
completely true here is an example how I underestimate the dark build and how I lost so badly :
https://www.lordswm.com/warlog.php?warid=491160712
and my day turned to super hell (first time to lose to necro from level 8 till now )
and here is how I avoid the darkness built
I win cuz in th 2nd battle I was very careful
https://www.lordswm.com/warlog.php?lt=-1&warid=23161533
necro is a good faction and if u use your head it can be the best :)
for Aniscool9:

thr defence and ske bow counts make up for thr slow speed. And they sometimes get low xp in group hunt coz of the extra skeletons they get. their xp gained reduces according to the skeletons gained.

I dont know where you got that but its totally FALSE.
yes considering elf's and demon's hp. poison built can be dangerous against them but they don't get the same attk as in might built.
but poison works well against shrews but not with high hp. units.

in might built winning depends on how well u can defend ur ske bows.
this is my friends battle as an might built necro
https://www.lordswm.com/warlog.php?lt=-1&warid=26871685
some times luck doesn't always favour the brave :)
this is my friends battle as an might built necro
https://www.lordswm.com/warlog.php?lt=-1&warid=26871685
some times luck doesn't always favour the brave :)

hey,thats me:)

anyway,back on topic,necros do not have low hitpoints,if you're gonna complain,at least complain about something that is acctually true-.-
hey,thats me:)

me too:)

might necros are strong as well
https://www.lordswm.com/warlog.php?it=-1&warid=27228568.

changed the match in 1 hit...
this is my friends battle as an might built necro
https://www.lordswm.com/warlog.php?lt=-1&warid=26871685
some times luck doesn't always favour the brave :)


Dude thats was a horrible battle, first necro need more mana, you can be a caster of dark magic and ress alot more and be imortal

You should kill rogues with ghosts, and kill lizard with archer, they are very close, you did, archer on rogue very far and ghost on lizard, thats a wrong move

The De have 2 lucky and you only 1 lucky, don't blame him for it.

You should put your lichs a bit far to your archers, if he block you lich or archer gonna block both at same time, but if you put a bit far, if he block one, gonna be close to your range and you can free very easy and fast...

And your hero is very weak... Well like i say this is a horrible battle.
I don't know why everyone put on attack, this gonna increvese archer attack, right, but the number do more dmg than 1 or 2 attack power more....

don't agree...


Please, explain why you think it.

Well guys, my necro with my ap, (SP to cast mass spells like delay, and posion)
Im low level ok, at high level i can be a fatal caster and kill everyone.

And some lucky rights, im 2x more strong than ever faction, and more strong than my main account too! why? because they can ress again again again, and do delay, you can attack 2x more faster, or posion, will kill all at time, this support you alot.

I really dunno why some one call necro a bad faction, is one of more powerfull facts, he just be better at high level, can do everthing.
Well demon has lower hp you they must be horrible.
*so not you
lol. (and i mean at his level. tier 5,6,7 is the other way, though necro gets way more skeletal dragons. and more death envoys too)
for Shaocan:
you come to higher level see your attacks will be more greater so we will have no time for raise dead
I know dude, raise dead is only for begin, but without mana, you can't do mass spells, like posion, delay, confusion, vulnerability...

And you can do a little raises only to keep one unit fix, i know raise at high level ins't userfull and good, but ins't useless too...

And you can do shadow clone with nature too, so necros need mana.
all the spells are for level 10 lol for level 8 you cant cast confusion
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