Author | AI Takes over afk in battle |
When someone afk in a battle for maybe more than 100 secs or takes a long time to move his/her units, an low intelligence (made-to-lose-type) AI Comp will take over the player. And once taken over, the player will not be able to disengage the AI anymore until battle is over and is unable to talk, etc penalties. Im not sure if someone has suggested this idea already but just my thoughts. |
wheres ivy |
It was already suggested by me:
http://www.heroeswm.com/forum_messages.php?tid=1833317&page=0 |
Even leveling will be quicker with this:) People will go to sleep and enter a battle and AI will take over and they will still have a chance of winning:) |
1: small change is if the AI takes over the player should be able to disengage the AI in the next 2(small limited number) moves. SO incase it is a bad connection or something where they miss a few turns they still have a chance of returning.
4: once AI takes over the player who is afk should get 0 experience even if his creatures or team wins. Because AI is not as smart as humans and therefore the player going AFK is hurting his team and should be penalized. |
looks like everything I said was aldready said in another topic... should have read more before posting... |